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Final Fantasy: TSW
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Final Fantasy

JOBS


Ordered By:
  Bard
  
Acquisition : Water
Battle Command : Sing
Weapons : Dg, Hp
Bards have received extensive training, allowing them to play the harp while singing. Depending on the harp used, some melodies can be used against enemies, while others support allies in dire times.
  
Item id #36035
  Black Belt
  
Acquisition : Earth
Battle Command : Boost
Weapons : Kn
Black belts are masters of combat, able to use only their bare fists for massive damage. They are capable of linking their mind and body to store energy for an upcoming strike. Their battle command increases the power of their next attack. Boost can be used multiple times in succession, but charging up too much energy my backfire.
  
Item id #36032
  Black Mage
  
Acquisition : Wind
Battle Command : Magic
Weapons : Sf, Bw
Black mages excel in attacking enemies with offensive black magic. They wield a variety of spells and can attack multiple targets at once. They possess low attack power and defense. They can cast LV1-7 Black Magic.
  
Item id #36023
  Dark Knight
  
Acquisition : Water
Battle Command : Souleater
Weapons : Dg, Kt
Dark knights are trained to harness the negative energies that flow throughout the world. The dark blades they wield are very effective against monsters that divide and multiply. Their battle command sacrifices their own HP to attack all enemies.
  
Item id #36033
  Devout
  
Acquisition : Earth
Battle Command : Magic
Weapons : Sf
Devouts can cast all white magic spells up to LV8. They also possess higher MP for high-level white magic.
  
Item id #36037
  Dragoon
  
Acquisition : Water
Battle Command : Jump
Weapons : Sp
Dragoons wield spears in battle and are highly skilled against aerial foes. They are renowned for their ability to launch deadly attacks from above. Their battle command allows them to leap into the air for one turn (and avoiding any damage in the process) before unleashing an attack in the next turn - very effective against flying enemies.
  
Item id #36031
  Evoker
  
Acquisition : Water
Battle Command : Summon
Weapons : Sf
Evokers possess the ability to summon powerful beings into battle. Each possesses a black and white magic effect, which is triggered randomly at the time of the summoning (50/50 chance).
  
Item id #36034
  Freelancer
  
Acquisition : From Start of the Game
Battle Command : Magic
Weapons : Kn, Dg, Sw, Bw
Freelancers lack any sort of particular expertise. While they can equip most weapons and armor, as well as use magic, their overall abilities are well below average. They can only use LV1 White and Black magic.
  
Item id #36019
  Geomancer
  
Acquisition : Fire
Battle Command : Terrain
Weapons : Bl
Geomancers are able to attack by tuning into their natural surroundings and drawing out the latent powers around them.
  
Item id #36029
  Knight
  
Acquisition : Fire
Battle Command : Defend, Magic
Weapons : Sw
Knights are mighty warriors who are experts in close-range combat. They are dependable allies who can defend themselves, as well as shield fellow party members during harsh ordeals. They can cast LV1 White magic. Their battle command braces them against an attack - more effective than guarding.
  
Item id #36027
  Magus
  
Acquisition : Earth
Battle Command : Magic
Weapons : Sf
Magi can cast all black magic spells up to LV8. They also possess higher MP for high-level black magic.
  
Item id #36036
  Monk
  
Acquisition : Wind
Battle Command : Retaliate
Weapons : Kn
Monks are highly proficient in the martial arts. Although they are unable to equip most types of weapons, they are highly adept at using their bare hands in combat. Armor selections are also limited. Their battle command counterattacks an enemy when hit.
  
Item id #36021
  Ninja
  
Acquisition : Earth
Battle Command : Throw
Weapons : Dg, Kt, Bm
Ninjas are able to deal massive amounts of damage by throwing weapons and specialized projectiles at the enemy.
  
Item id #36040
  Onion Knight
  
Acquisition : Wi-Fi Sidequest
Battle Command : Magic
Weapons : ALL (except weapon mastery items)
Potentially THE best job in the game. Beware though, their crazy stat boosts only kick in when their levels are 90+.
  
Item id #36047
  Ranger
  
Acquisition : Fire
Battle Command : Barrage
Weapons : Bw, Bm
Rangers are highly skilled in the way or archery. With a bow in hand and arrows readied, rangers can deal the same amount of damage from either the front or the rear line. Their battle command performs 4 ranged attacks that target random enemies - each attack deals less damage than a normal attack.
  
Item id #36026
  Red Mage
  
Acquisition : Wind
Battle Command : Magic
Weapons : Dg, Sw, Sf, Bw
Red mages are able to use a wide assortment of weapons, as well as both black and white magic. However, they are unable to become true masters of either school of wizardry. They can cast LV1-5 White and Black magic.
  
Item id #36024
  Sage
  
Acquisition : Earth
Battle Command : Magic
Weapons : Sf
Sages are highly adept mages who have mastered all levels of the black and white arts. While they have numerous techniques at their disposal, their MP is limited compared to those spell casters who are more specialized. They can cast all levels of black and white magic.
  
Item id #36038
  Scholar
  
Acquisition : Fire
Battle Command : Study, Magic
Weapons : Bk
Using their analytical prowess, scholars are able to ascertain an enemy's HP and any existing weaknesses. They also use the mystic power of ancient tomes to damage enemies. Their extensive knowledge allows them to double the effects of items they use. The can cast LV1-3 White and Black magic.
  
Item id #36028
  Summoner
  
Acquisition : Earth
Battle Command : Summon
Weapons : Sf
Summoners are magic users who have harnessed the power of high summoning - the ability to call forth a combined black and white magic effect (blue summons).
  
Item id #36039
  Thief
  
Acquisition : Wind
Battle Command : Steal, Flee
Weapons : Dg, Bm
During battle, thieves are able to steal items from the enemy or assist the party in escaping from combat. While on the field, placing a thief at the front of your party will allow you to open locked doors.
  
Item id #36025
  Viking
  
Acquisition : Water
Battle Command : Provoke
Weapons : Hm, Ax
Vikings swing giant hammers and axes with ease. Their only drawback is that they develop slower than other melee jobs. Their battle command lures an enemy to target the viking, which will decrease the affected enemy's defense.
  
Item id #36030
  Warrior
  
Acquisition : Wind
Battle Command : Advance
Weapons : Dg, Sw, Bw, Ax
Warriors have a high aptitude for wielding swords in battle. Having focused all their training on physical combat, they are unable to use any magic. Their battle command increases attack power at the cost of lowered defense.
  
Item id #36020
  White Mage
  
Acquisition : Wind
Battle Command : Magic
Weapons : Sf
White mages excel in assiting the party with defensive and restorative white magic. Some offensive magic is also available. They possess low attack power and defense. They can cast LV1-7 White magic.
  
Item id #36022
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