GamesFinal Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy V Final Fantasy VI Final Fantasy VII Final Fantasy VII: CC Final Fantasy VII: BC Final Fantasy VIII Final Fantasy VII: DoC Final Fantasy IX Final Fantasy X Final Fantasy X-2 Final Fantasy XI Final Fantasy XII Final Fantasy XIII Final Fantasy Vs XIII Tactics GamesMoviesFinal Fantasy: TSW Final Fantasy VII: AC GlossaryUser Reviews
Final Fantasy XI: Rise of the Zilart [PC]
Final Fantasy VII: Dirge of Cerberus [PS2] Final Fantasy Chronicles [PSX] Final Fantasy VII: Crisis Core [PSP] Final Fantasy III [DS] Final Fantasy IV Advance [GBA] Final Fantasy III [SNES] Final Fantasy VII: Advent Children [Movie] Neoseeker Network Neoseeker.com NeoPortals TweakFactor HardwareForum LanParty Eh! 24 Animal Crossing Devil May Cry Doom 3 Dynasty Warriors Family Guy Final Fantasy Football Manager Grand Theft Auto Half-Life 2 Halo 2 Harvest Moon Kingdom Hearts Megaman Metal Gear Metroid Ratchet & Clank Resident Evil Pro Evolution Soccer Simpsons Sonic Stargate World of Warcraft Zelda |
Final FantasyHome > Final Fantasy X > Mini Games & Extras
MINI GAMES & EXTRAS Airship Extra's
Item id #1755
AP Gaining Tricks
DON TONBERRY METHOD Select to fight against the Don Tonberry, and then attack it. This will result in it retaliating with Karma which will deal damage depending on how many fiends that character had killed x100. If you have set the overdrive mode to Comrade then two characters will gain AP for the attack as instead of your overdrive gauges charging you will gain AP. After the attack revive the fallen character and then repeat until the hearts desire or until it is defeated (or you run out of Phoenix Downs) Please note for this method you MUST have Overdrive-->AP ability and it is highly recommended that you have Auto-Phoenix and a huge supply of Phoenix Downs. Its also better to use Comrade mode on the characters with less Kills and stoic on the one with the most kills. However if all your characters have fairly high amount of kills its a good idea to use Comrade for all characters. After you finish you will gain an absurd amount of AP.CACTUAR KING METHOD Select to fight against the Cactuar King, and then attack it. It will then retaliate with either 10,000 Needles or 99,999 Needles. Revive your characters when needed and keep attacking. When it attacks it will attack with either one of the two moves resulting in even more AP. Remember to have set the overdrive mode to Comrade for all your characters. Please note for this method you MUST have Overdrive-->AP ability and it is highly recommended that you have Auto-Phoenix and a huge supply of Phoenix Downs. Life will also do just as well, however it will waste a turn. Again after you finish you will gain an absurd amount of AP.Item id #1950
Belgemine's Aeons
Item id #1800
Blitzball
Item id #1764
Boss Tips
more details Item id #1958
Butterfly Catching
Item id #1809
Cactuar Village
Item id #1808
Chocobo Racing
Item id #1810
Chocobo Training
Wobbly Chocobo The aim of this exercise is to guide the chocobo to the finish line, however you must beware, the chocobo is somewhat unable to walk in a straight line. Beat the time of 12.8 seconds to unlock the next exercise. You can also travel by chocobo in the calm lands by talking to the trainer at anytime after completing this training exercise.Dodger Chocobo The chocobo now goes in the direction that you tell it to, however you must now dodge blitzball that come flying out of nowhere which are aimed towards you. Getting hit by the blitzball will result in a penalty of 3 seconds. Beat the record to unlock the next exercise.Hyper Dodger Chocobo This is the same as Dodger Chocobo exercise, however this time you will be bombarded with Blitzballs and birds, both of which you must avoid and get to the finish line and to top it all off you must beat his record. Watch out as the blitzball hits the ground it will split into pieces which may hit you as they fly off to the side.Catcher Chocobo This is more of a race than a training exercise, and you will need to do it to get Tidus's Sigil and Celestial Weapon. What you must do is race against the trainer in an attempt to reach the finish line. The catch is that there are birds that come flying into you (generally 3 birds will fly into you, and then another 3 will fly into the trainer then 3 birds will fly back at you and so on) which immobilise you for 1.5 seconds. There are also balloons which you must get, however the trainer is also able to get them so you must try to stay ahead. You cant control the speed of the chocobo just the direction (left and right). Now for the biggest catch, even if you beat the trainer in reaching the finishing line, to actually win you have to take into account how many Balloons you have collected and how many birds you were hit by. Each bird that you hit will increase your overall time, where as each balloon that you collect will deduct the total time by 3 seconds. You will need a time of better than 0.00 seconds to get Tidus's Sigil.Prizes:
Item id #1812
Luca Sphere Theater
Item id #1807
Thunder Plains
The left map is the Southern part of the thunderplains, whereas the right map is the northern part of the thunderplains. To get the prizes you must go into the Inn located in between the two screens (the left exit at the top on the left hand map) and check the chest which is located directly outside it.
Item id #1811
(0.3653719425)
Suggest Content for this pageItem id #1734 |
Search
Forum
Who Wants To Be a Final Fan...
[Game] Magicks Elimination ... [Game] FFVII Hangman Versio... General Discussion XXXIV - ... How many times did you try ... The Galbadian Spy Discussio... Yiazmat FF8 Forum Intro Picture Thr... The Galbadian Spy Discussio... [Game] Magicks Elimination... Browse All Threads Best Deals
Pic of the Day
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

