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Home
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Final Fantasy XI
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Magics
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White Magic
History
WHITE MAGIC
The below links will take you to the white magic list available for the individual jobs.
Ordered By:
Name
ASC
DESC
Paladins
(needs to be ported to the wiki!)
The Job description can be found [
Here
] along with a physical abilities list.
Spell
Level Learned
MP
Description
Cure
5
8
Single Target - Restores up to 30% HP
Banish
7
15
Single Target - Small Light Damage
Protect
10
9
Single Target - Increases Defence slightly of target
Cure II
17
24
Single Target - Restores up to 90 HP
Shell
20
18
Single Target - Slightly enhances Magic Defence
Protect II
30
28
Single Target - Moderately enhances Defence
Cure III
30
46
Single Target - Restores up to 180 HP
Banish II
34
57
Single Target - Moderate Light Damage
Flash
37
25
Single Target - Temporarily Blinds enemy with greater precision than the blind ability
Shell II
40
37
Single Target - Moderately enhances Magic Defence
Protect III
50
46
Single Target - Highly enhances Defence
Cure IV
55
88
Single Target - Restores up to 360 HP
Holy
55
100
Single Target - Quickly-casted Light Elemental attack which causes high amount of damage
Shell III
60
56
Single Target - Highly enhances Magic Defence
Protect IV
70
65
Single Target - Greatly enhances Defence
Raise
75
150
Single Target - Raises fallen members, with 25% HP lost retained but stays in weakness state for 5 minutes
Shell IV
80
56
Single Target - Greatly enhances Magic Defence
Red Mage
(needs to be ported to the wiki!)