Ahriman
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Ahriman is a reoccurring enemy in the Final Fantasy series.
Contents |
Final Fantasy VII: Crisis Core
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Ahriman appears in Gongaga and in Missions 2-2-5, 7-2-5, 7-2-6, 7-3-1, 8-3-3, 8-4-6, 8-5-1, and 8-5-2. It is classified as wildlife.
| Level | HP | MP | ATK | VIT | MAG | SPR | LCK | EXP | SP | Gil |
|---|---|---|---|---|---|---|---|---|---|---|
| 28 | 6910 | 364 | 6 | 13 | 25 | 46 | 10 | 461 | 60 | 34 |
Recovery Time: 1.5 seconds
Stagger Rating: 3
Interruptible: Yes
Drop: SPR Mako Stone
Steal: SPR Mako Stone, Cure (rare)
Final Fantasy X
Ahriman appears at Mt. Gagazet, the Zanarkand Ruins, and inside Sin. It drops weapons with Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike, Strength +3%, or Magic +3% abilities, and armor with Confuse Ward.
| HP (Ovk) | MP | STR | DEF | MAG | M DEF | AGL | EVA | ACC | LCK | AP (Ovk) | Gil |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2800 (4200) | 400 | 1 | 1 | 38 | 180 | 24 | 18 | 0 | 15 | 2200 (4400) | 650 |
Attacks: Gaze Attack, Sonic Wave
Immune: Darkness
Resistance: Silence (20%), Sleep (20%)
Poison Rate: 25% of max HP
Doom Turns: 1
Zanmato Level: 1
Steal: Musk
Bribe: Farplane Wind x6 (56000 gil)
Drop: Speed Sphere
Final Fantasy X-2
Ahriman appears in Chapters 1, 2, & 5 at the Calm Lands, Mt. Gagazet, and in the Via Infinito on Floors 1-3. It is classified as an evil eye.
Stats
Normal
| Level | HP | MP | STR | DEF | MAG | M DEF | AGL | EVA | ACC | LUCK | EXP | AP | Gil |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 99 | 15 | 7 | 9 | 1 | 1 | 55 | 0 | 3 | 0 | 2 | 1 | 20 |
Attacks: Umbral Gaze
Immune: Curse
Defensive Effects: Eject (12), Zantetsu (1)
Item Steal: Potion, Phoenix Down (rare)
Gil Steal: 80
Bribe: Remedy, Eye Drops x2 (rare)
Drop: Eye Drops, Eye Drops x2 (rare)
Oversoul
| Level | HP | MP | STR | DEF | MAG | M DEF | AGL | EVA | ACC | LUCK | EXP | AP | Gil |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4 | 396 | 15 | 8 | 10 | 1 | 1 | 61 | 0 | 4 | 0 | 8 | 2 | 38 |
Attacks: Umbral Gaze, Blizzard, Thunder, Water
Immune: Confuse, Berserk, Curse
Defensive Effects: Eject (20), Zantetsu (4)
Item Steal: Phoenix Down, Mega Phoenix (rare)
Gil Steal: 160
Bribe: Mega Phoenix
Drop: Phoenix Down x3, Phoenix Down x4 (rare)
Scan
A one-eyed aerial fiend. It can inflict Darkness in the blink of an eye and drive you absolutely batty. (Normal)
In addition to its usual gaze attacks, this oversouled fiend has gained the unfortunate ability to attack with elemental magic. (Oversoul)
Final Fantasy XII
Ahriman is a boss fight located in the Sochen Cove Palace.
Stats
| Level | HP | MP | STR | MAG PW | VIT | SPD | ATK PW | DEF | MAG RES | EVA | EXP | LP | CP | GIL |
| 38 | 62149 | 999 | 36 | 30 | 69 | 18 | 56 | 23 | 22 | 3 | 0 | 28 | 3000 | 0 |
Absorbs: Dark
Weakness: Holy
Steal: Sky Jewel, Death Powder, Maduin Gear
Strategy
This boss will throw all sorts of status effects your way, so be sure to protect against Doom, Confuse, Blind, and Sleep as best you can. Keep Esuna ready in your gambit to heal those effected members who aren’t protected. Also, make sure to have a healthy supply of curative items available. Consider using items as an alternative as casting Esuna can deplete your MP. Either way you’ll need upgraded Remedies that can cure Doom (according to the License Grid). Have Raise or a Phoenix Down in your top gambit.
Ahriman will use Blizzara, so you should also protect against Ice magic if you are able. It’ll keep transporting itself around the room, so you’ll have to swivel to find it again. Ahriman will also create up to three copies of itself. The replicas aren’t as strong and will go down with one or two hits. If the copies are close together, you can cast Cura or Bio on them to take them down at the same time. Keep your members’ HP above 50%. When the boss’ HP drops down to 20%, he’ll attack with Master Eye, which will deal heavy damage. Don’t waste a Quickening early in the battle. Wait until his HP is low, then switch out for a character with a full MP bar, and unleash a Quickening chain.
See Also: Bosses (FFXII)
Bestiary Entry
NO.: 291
GENUS: Boss
CLASSIFICATION: Undead Lord
Observations
In ancient times, Sochen Cave Palace was used as a ground for spiritual training by monks and ascetics. Here they purified their hearts, yet the corruption they washed away pooled, becoming the black soil out of which the Ahriman is said to have grown. The coalescence of discarded corruption hates those with pure hearts, and attacks with vengeful animosity.
For this, the Ahriman is considered an enemy by most religions of Ivalice.
Related Forum Threads
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