Arcane Magic (FFXII)
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Arcane Magicks are mostly of the Dark element. They also offer some very useful status effects.
| Name | Licence | LP | Effect | MP |
| Dark | Arcane Magick 1 | 25 | Deal Moderate dark damage to all foes in range. | 10 |
| Darkra | Arcane Magick 4 | 50 | Deal dark damage to all foes in range. | 20 |
| Darkga | Arcane Magick 7 | 105 | Deal heavy dark damage to all foes in range. | 30 |
| Gravity | Arcane Magick 2 | 30 | Reduce HP of one foe by 1/4 of target's max HP. | 20 |
| Graviga | Arcane Magick 7 | 105 | Reduce the HP of one foe by 1/2 of target's max HP. | 36 |
| Reverse | Arcane Magick 6 | 70 | Cause Healing/Damage to have opposite effect on a foe. | 50 |
| Berserk | Arcane Magick 1 | 25 | Cause one ally to mindlessly attack. | 10 |
| Confuse | Arcane Magick 2 | 30 | Cause one foe to confuse friend with foe. | 10 |
| Decoy | Arcane Magick 3 | 40 | Cause one ally to be the target of all foes. | 10 |
| Death | Arcane Magick 5 | 60 | Reduce one foe's HP to 0. | 30 |
| Bubble | Arcane Magick 5 | 60 | Doubles the max HP of one ally. | 32 |
| Vanish | Arcane Magick 4 | 50 | Render one ally invisible. | 24 |
| Vanishga | Arcane Magick 6 | 70 | Render all allies in range invisible. | 60 |
| Drain | Arcane Magick 3 | 40 | Transfer HP from one foe to the caster. | 18 |
| Syphon | Arcane Magick 4 | 50 | Transfer MP from one foe to the caster. | 2 |
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