| Index | Characters | Equipment | Jobs | Locations | Bestiary |
| Archer (FFT) | |
| Male & Female Archers |
Archer is one of the first physical jobs that can be unlocked in Final Fantasy Tactics. Archers can use long-range weapons called Bows. This Job is well balanced, focusing on Speed, Defense, and Magic Resistance. Good for beginners.
Contents |
[edit] Job Prerequisite
The only prerequisite for this job is that the unit you wish to become an Archer must be at least a level 2 Squire.
[edit] Job Ability: Charge
The ability for this job is called Charge, which skips your Act for the unit's current turn to use a more powerful attack later on. The main drawback is that the stronger the charge attack, the longer the charge time becomes. Unless an enemy unit is afflicted with Stop or Slow, using higher level Charge attacks could give them ample time to move away from the targeted panel, thus wasting your time.
Note: All ability names are from the original PS1 version of Final Fantasy Tactics
| Ability Name | Effect | Charge Time | MP Cost | Required JP |
|---|---|---|---|---|
| Charge+1 | 0 | 100 | ||
| Charge+2 | 0 | 150 | ||
| Charge+3 | 0 | 200 | ||
| Charge+4 | 0 | 250 | ||
| Charge+5 | 0 | 300 | ||
| Charge+7 | 0 | 400 | ||
| Charge+10 | 0 | 600 | ||
| Charge+20 | 0 | 1000 |
[edit] Reaction Abilities
| Ability Name | Effect | Trigger | Required JP |
|---|---|---|---|
| Speed Save | Raise Speed. | HP Damage. | 800 |
| Arrow Guard | Evade bow/crossbow attack. | Bow/Crossbow attack. | 450 |
[edit] Support Abilities
| Ability Name | Effect | Required JP |
|---|---|---|
| Equip Crossbow | Equip crossbows regardless of the unit's current job. | 350 |
| Concentrate | Enemy units cannot evade attacks if they are in the targeted panel(s). | 400 |
[edit] Movement Abilities
| Ability Name | Effect | Required JP |
|---|---|---|
| Jump+1 | Increase jump elevation by 1. | 200 |



