Behemoth King (FFXII)
Behemoth King is a monster and an Elite Mark in Final Fantasy XII.
|Speed||Attack Pwr||Defense||Magic Res||Evasion||Exp|
|None|| Ring Wyrm Scale (common)
Behemoth Steak (uncommon)
|Immunities||Achilles, Addle, Berserk, Blind, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Oil, Petrify, Poison, Reverse, Sap, Sight Unseeing, Silence, Sleep, Slow, Stop, Syphon, Warp, Wither|
|Attacks/Abilities||Ardor, Blizzaga, Darkga, Firaga, Greater Barrier, Holy, Rake, Slowga, Thundaga, White Breath|
 Bestiary Entry
GENUS: Rank VII
Being a legendary Guardian, Protector of all that lives within the Feywood.
Long thought to exist only in Myth, until one brave Soul ventured into the Wood in search of proof, only to lose his life in the attempt. His friend petitioned the hunt for this Mark.
 Hunt Information
|Name||Truth Shrouded in Mist|
|Location||The Feywood/The Edge of Reason|
|Petitioner||Koqmihn (Rabanastre/Lowtown/South Sprawl)|
|Reward||250 gil, Bacchus's Wine x2|
|Bonus||500,000 gil, Rod of Faith|
In order to make Behemoth King appear, you must clear all of the enemies from both The Edge of Reason section and the Ice Field of Clearsight section. If the creatures respawn, you must defeat them again, so work quickly. Also, some creatures are hidden by the surrounding Mist, so consult your mini-map to make sure you get them all. Start in The Edge of Reason then move to Ice Field of Clearsight. When you return to The Edge of Reason (assuming nothing respawned), Behemoth King will appear.
Behemoth King will use a breath attack that inflicts multiple status effects, so make sure Esuna and items are in your top gambits. It will also go back and forth between a physical paling and a magick paling, making it immune to one or the other at any given time. You'll have to stay alert as to which method of attack to employ. Keep your party members split up to avoid being devastated by its area attacks and cast Protect and Shell on everyone. When its HP drops low, it will use Growing Threat, which doubles its level. It'll become much stronger, so use a good Quickening chain to finish it off.
See Also: Marks (FFXII)
Your reward is meager, but Koqmihn will tell you about a cold stone that should be struck with a slayer's hand. Travel to Mt. Bur-Omisace and go into the Temple Approach section. Find Relj and you'll see a stone shaped like a wyrm's head. Unequip Vaan's weapon and attack the stone bare-handed. You'll receive the bonus, and you can reequip Vaan.
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