Bestiary
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The following is set up like so:
xxx: [Monster Name]
HP:, Attack:, Accuracy:, Defence:, Agility:, Intelligence:, Evasion:, Magic Defence:, Gil:, EXP:, Treasure:, Weakness:, Resistance:
xxx: Is the monsters number in the Bestiary
[Monster Name] is just that. The name of the monster/enemy.
HP: The amount of hitpoints the monster has,
Attack: The strength of the monster (the higher it is, the more damage the attacker deals),
Accuracy: Used to help determine how often the enemies attack successfully hits your party member,
Defence: The endurance of the enemy (the higher it is, the less damage the target takes),
Agility: How quick the enemy is; the larger the number, the earlier in the turn the player/monster can attack,
Intelligence: Determines how much damage a Magick spell deals; the larger the number, the more damage is dealt,
Evasion: Determines how often the enemy evades an attack; the larger the number, the more often the attack misses,
Magic Defence: Reduces damage taken my Magick; the larger the number, the less damage is taken,
Gil: How much Gil the monster drops,
EXP: The amount of EXP for if one character is left alive at the end of the battle,
Treasure: An item the enemy has a chance of dropping,
Weakness: Anything the enemy is susceptible to. If it is an element, the enemy takes more damage. If it is a status, the enemy is more likely to get inflicted by the status,
Resistance: Anything the enemy is strong against. If it is an element, the enemy takes half (or no) damage from it. If it is a status, the enemy is completely immune to it.
Note: All information was taken from the Dawn of Souls edition for the Gameboy Advance so it may not be 100% accurate for Origins or the original.
Note2: This section is not 100% complete yet, as I am updating this as I play the game.
Note3: At the time of writing, this section currently does not contain where the enemy can be found.
001: Goblin HP: 8, Attack: 4, Accuracy: 2, Defence: 4, Agility: 3, Intelligence: 1, Evasion: 6, Magic Defence: 16, Gil: 6, EXP: 6, Treasure: N/A, Weakness: None, Resistance: None
002: Goblin Guard HP: 16, Attack: 8, Accuracy: 4, Defence: 6, Agility: 5, Intelligence: 3, Evasion: 9, Magic Defence: 23, Gil: 18, EXP: 18, Treasure: Potion, Weakness: None, Resistance: None
003: Wolf HP: 20, Attack: 8, Accuracy: 5, Defence: 0, Agility: 18, Intelligence: 1, Evasion: 36, Magic Defence: 28, Gil: 6, EXP: 24, Treasure: N/A, Weakness: None, Resistance: None
004: Crazy Horse HP: 64, Attack: 10, Accuracy: 16, Defence: 2, Agility: 11, Intelligence: 4, Evasion: 22, Magic Defence: 40, Gil: 15, EXP: 63, Treasure: Potion, Weakness: None, Resistance: None
005: Skeleton HP: 10, Attack: 10, Accuracy: 2, Defence: 0, Agility: 6, Intelligence: 0, Evasion: 12, Magic Defence: 17, Gil: 3, EXP: 9, Treasure: Echo Grass, Weakness: Fire, Dia, Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death
006: Black Widow HP: 28, Attack: 10, Accuracy: 7, Defence: 0, Agility: 15, Intelligence: 10, Evasion: 30, Magic Defence: 28, Gil: 8, EXP: 30, Treasure: N/A, Weakness: None, Resistance: None
007: Gigas Worm HP: 56, Attack: 17, Accuracy: 14, Defence: 8, Agility: 12, Intelligence: 9, Evasion: 24, Magic Defence: 40, Gil: 15, EXP: 63, Treasure: N/A, Weakness: Fire, Resistance: None
008: Warg Wolf HP: 72, Attack: 14, Accuracy: 18, Defence: 0, Agility: 27, Intelligence: 3, Evasion: 54, Magic Defence: 46, Gil: 22, EXP: 93, Treasure: Antidote, Weakness: None, Resistance: None
009: Werewolf HP:, Attack:, Accuracy:, Defence:, Agility:, Intelligence:, Evasion:, Magic Defence:, Gil:, EXP:, Treasure:, Weakness:, Resistance:
010: Zombie HP: 20, Attack: 10, Accuracy: 5, Defence: 0, Agility: 3, Intelligence: 0, Evasion: 6, Magic Defence: 25, Gil: 12, EXP: 24, Treasure: Staff, Weakness; Fire, Dia, Resistance; Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death
011: Ghoul HP: 48, Attack: 8, Accuracy: 12, Defence: 6, Agility: 6, Intelligence: 1, Evasion: 12, Magic Defence: 36, Gil: 50, EXP: 93, Treasure: N.A, Weakness: Fire, Dia, Resistance: Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death
012: Garland HP: 212, Attack: 15, Accuracy: 27, Defence: 8, Agility: 6, Intelligence: 12, Evasion: 12, Magic Defence: 64, Gil: 250, EXP: 130, Treasure: Long Sword, Weakness: None, Resistance: None
013: Cobra HP: 56, Attack: 6, Accuracy: 14, Defence: 6, Agility: 15, Intelligence: 6, Evasion: 30, Magic Defence: 46, Gil: 50, EXP: 123, Treasure: N/A, Weakness: None, Resistance: None
014: Ogre HP: 100, Attack: 18, Accuracy: 25, Defence: 10, Agility: 9, Intelligence: 4, Evasion: 18, Magic Defence: 65, Gil: 195, EXP: 195, Treasure: N/A, Weakness: None, Resistance: None
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