Black Magic (FFXII)
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Black magicks in Final Fantasy XII is all about doing damage to your foes using elements they are weak against and in some cases non-elemental magic. The only elements that are not used in Black magicks are the Holy element and the Dark element.
| Name | Licence | LP | Effect | MP |
| Fire | Black Magick 1 | 15 | Deal Fire damage to one foe | 8 |
| Thunder | Black Magick 1 | 15 | Deal Lightning damage to one foe | 8 |
| Blizzard | Black Magick 1 | 15 | Deal Ice damage to one foe | 8 |
| Water | Black Magick 2 | 25 | Deal Water damage to one foe | 12 |
| Aero | Black Magick 2 | 25 | Deal Wind damage to all foes in range | 16 |
| Fira | Black Magick 3 | 35 | Deal Fire damage to all foes in range | 18 |
| Thundara | Black Magick 3 | 35 | Deal Lightning damage to all foes in range | 18 |
| Blizzara | Black Magick 3 | 35 | Deal Ice damage to all foes in range | 18 |
| Bio | Black Magick 4 | 40 | Inflict Sap and deal non-elemental damage to all foes in range | 24 |
| Aeroga | Black Magick 4 | 40 | Deal heavy Wind damage to all foes in range | 38 |
| Firaga | Black Magick 5 | 45 | Deal heavy Fire damage to all foes in range | 42 |
| Thundaga | Black Magick 5 | 45 | Deal heavy Lightning damage to all foes in range | 42 |
| Blizzaga | Black Magick 5 | 45 | Deal heavy Ice damage to all foes in range | 42 |
| Shock | Black Magick 6 | 50 | Deal heavy non-elemental damage to one foe | 34 |
| Scourge | Black Magick 6 | 50 | Inflict Sap and deal non-elemental damage to all foes in range | 48 |
| Flare | Black Magick 7 | 70 | Deal massive non-elemental damage to one foe | 48 |
| Ardour | Black Magick 7 | 70 | Deal massive Fire damage to all foes in range | 60 |
| Scathe | Black Magick 8 | 120 | Deal heavy non-elemental damage to all foes in range | 70 |
Also refer to:
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