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Chocobo Racing is a mini-game in Final Fantasy XIII-2. The player can use chocobos to participate in races in Serendipity.
[edit] Chocobo Locations
[edit] Tamable chocobos
You can have up to three of each chocobo captured at a time. It is possible to have four of the Silver and Gold Chocobos IF you have the Perpetual Battlefield DLC and obtain three each as drops BEFORE finding them in-game.
- Regular chocobo (yellow) : Archylte Steppe -Year Unknown- (Ability default=Supersonic)
- Black Chocobo : Vile Peaks -010 AF- (Ability default=???)
- Blue Chocobo : Archylte Steppe -Year Unknown- (Ability default=Limelight)
- Red Chocobo : Archylte Steppe -Year Unknown- (Ability default=Lightning Bolt)
- Green Chocobo : Yaschas Massif -100 AF- (Ability default=???)
- Purple Chocobo : Bresha ruins -300AF- (Ability default=???)
- White chocobo : Obera -300AF- (Ability default=???)
[edit] Unique chocobos
These ones can only be found once in the game. However, you can tame them infinitely if you have the Perpetual Battlefield DLC.
- Silver Chocobo : Academia -4XX AF-, throw moogle to the green sphere in the northern room of the town.
- Gold Chocobo : A Dying World -700AF-, found in a chest on the north area, east of the bridge.
[edit] Chocobo Stats
Once a chocobo is registered, there are three important stats: Speed, Stamina and RP.
- Speed depends on a chocobo's strength.
- Stamina depends on a chocobo's magic.
- RP depends on a chocobo's max HP.
Use potent items to increase a racing chocobo's stats as much as possible.
Placings, Coins won, and Abilities can also be viewed on a chocobo. Abilities will have its own section at the bottom of the page.
[edit] Races
The races are divided into five classes. To reach an higher class, the player needs to win a race from the previous class. Each race has a fixed reward.
Graded races offers better rewards but are against stronger opponents. Winning one of these will unlock a secret race. Secret races are against the strongest birds, but offer the best rewards.
[edit] Cocoon Class
10 RP are required to participate in these races.
| Name | Length (m) | Type | Reward |
|---|---|---|---|
| Hanging Edge Classic | 600 | Normal | Potion |
| Bodhum Derby | 1200 | Normal | Potion |
| Vile peaks Classic | 600 | Normal | Chocoboost |
| Bresha Classic | 1200 | Normal | Chocoboost |
| Sunleth Cup | 600 | Normal | Shuffle |
| Gapra Classic | 1200 | Normal | Shuffle |
| Palumpolum Cup | 600 | Normal | Power bolt |
| Euride Stakes | 1200 | Normal | Mana Bolt |
| Nautilus Derby | 600 | Graded | Witch's Bracelet |
| Sanctum Special | 1200 | Graded | Zealot's Amulet |
| Orphan's Cup | 600 | Secret | Power Droplet |
| Fifth Ark Cup | 1200 | Secret | Mana Droplet |
[edit] Monster Class
15 RP are required to participate in these races.
| Name | Length (m) | Type | Reward |
|---|---|---|---|
| Goblin Derby | 600 | Normal | Librascope |
| Malboro Classic | 1200 | Normal | Librascope |
| Flan Stakes | 600 | Normal | Chocoboost |
| Sahagin Derby | 1200 | Normal | Chocoboost |
| Bomb Classic | 600 | Normal | Shuffle (common) |
| Garchimacera Cup | 1200 | Normal | Shuffle (Common) |
| Adamantoise Classic | 600 | Normal | Vitality Droplet |
| Ochu Classic | 1200 | Normal | Vitality Bolt |
| Behemoth Special | 600 | Graded | Silver Bangle |
| Ahriman Cup | 1200 | Graded | Auric Amulet |
| Tonberry Cup | 600 | Secret | Power Droplet |
| Cactuar Cup | 1200 | Secret | Mana Droplet |
[edit] Weapon Class
20 RP are required to participate in these races.
| Name | Length (m) | Type | Reward |
|---|---|---|---|
| Blazefire Saber Classic | 600 | Normal | Phoenix Down |
| Durandal Cup | 1200 | Normal | Phoenix Down |
| Altairs Stakes | 600 | Normal | Chocobull |
| Pleiades Classic | 1200 | Normal | Chocobull |
| Wild Bear Derby | 600 | Normal | Shuffle (Graded) |
| Hawkeye Derby | 1200 | Normal | Shuffle (Graded) |
| Airwing Cup | 600 | Normal | Power Chip |
| Binding Rod Classic | 1200 | Normal | Mana Chip |
| Gungnir Special | 600 | Graded | Durable Warding Talisman |
| Partisan Stakes | 1200 | Graded | Pain Dampener |
| Omega Weapon Cup | 600 | Secret | Potent Droplet |
| Nirvana Cup | 1200 | Secret | Cactuar Figurine |
[edit] Guardian Class
25 RP are required to participate in these races.
| Name | Length (m) | Type | Reward |
|---|---|---|---|
| Manasvin Cup | 600 | Normal | Elixir |
| Myrmidon Derby | 1200 | Normal | Elixir |
| Garuda Stakes | 600 | Normal | Chocobull |
| Dreadnough Special | 1200 | Normal | Chocobull |
| Aster Cup | 600 | Normal | Vitality Sliver |
| Enki Enlil Classic | 1200 | Normal | Vitality Chip |
| Ushumgal Derby | 600 | Normal | Adamantine |
| Havoc Stakes | 1200 | Normal | Dark Matter |
| Kalavinka Classic | 600 | Graded | Nagaraja |
| Proudclad Classic | 1200 | Graded | The Tower |
| Undying Cup | 600 | Secret | Power sliver |
| Shaolong Gui Cup | 1200 | Secret | Mana Sliver |
[edit] Fal'Cie Class
30 RP are required to participate in these races.
| Name | Length (m) | Type | Reward |
|---|---|---|---|
| Phoenix Cup | 600 | Normal | Potent Sliver |
| Kujata Classic | 1200 | Normal | Potent Sliver |
| Carbuncle Classic | 600 | Normal | Power Orb |
| Anima Stakes | 1200 | Normal | Mana Orb |
| Atomos Derby | 600 | Normal | Vitality Orb |
| Bismark Cup | 1200 | Normal | Bloodguard |
| Dahaka Stakes | 600 | Normal | Collector Catalog |
| Titan Classic | 1200 | Normal | Potent Sliver |
| Eden Stakes | 600 | Graded | Entite Ring |
| Orphan Special | 1800 | Graded | Potent Orb |
| Lindzei Cup | 600 | Secret | Potent Orb |
| Pulse Cup | 1800 | Secret | Potent Orb |
[edit] Chocobo abilities
These abilities can be divided in 2 categories : dependent on your race strategy, and non-dependent. Your chocobo special abilities are directly dependent on the passive skills on it, so you can have 10 abilities max by infusing various monsters in it.
[edit] Dependent on strategy
| Name | Strategy | Description | Related passive | What to infuse |
|---|---|---|---|---|
| Supersonic | 1 | Increases the rate at which the Boost gauge charges. | Critical: Power surge | Lvl 54 Flangonzola, Lvl 1 Chocobo |
| Lightning bolt | 2 | Increases the rate at which the Boost gauge charges. | Stagger maintenance | Lvl 1 Zwerg Metro, Lvl 1 Buccaboo Ace, Lvl 1 Red Chocobo |
| Turbo | 3 | Decreases the cost of the Boost command | Critical: Shield | Lvl 2 Koboldroid Yin, Lvl 5 Gargonzola |
| Blue Streak | 4 | Decreases the cost of the Boost command | Ally KO: Power surge | Lvl 1 Ceratoraptor |
[edit] Non-dependent on strategy
| Name | Description | Related passive | What to infuse |
|---|---|---|---|
| Marathoner | Greatly increase stamina in long-distance races. | Critical: Tetradefense Critical: Vigilance |
Lvl 5 Microchu, Lvl 23 Pulse Gladiator, Lvl 33 Miniflan, Lvl 56 Triffid |
| Free spirit | Constantly stays at their own pace despite the situation. | Auto-vigilance | Lvl 13 Amanojaku, Lvl 20 Yaksha, Lvl 35 Microchu |
| Health nut | Condition is constantly favorable. | Rapid recovery | Lvl 24 Microchu |
| Second wind | Increases the effect of Turbo or Blue streak. | Fettered Magic | Lvl 1 Pulse Gladiator |
| Attention Hog | Stats increased when deemed a favorite. | Feral Speed II | Lvl 1 Gancanagh, Lvl 4 Dragoon, Lvl 7 White Chocobo |
| Dark Horse | Odds decrease due to misjudgment. | Item scavenger II | Lvl 1 Calautidon, Lvl 18 Microchu |
| Perseverance | Slightly recharges the boost gauge when you tun out of stamina just before crossing the finish line. | Improved Raise Attack:ATB charge |
Lvl 15 Spiranthes |
| Limelight | Stats increase for graded races | Kill: ATB Charge | Lvl 20 Metalligigantuar, Lvl 70 Seeping Brie, Lvl 72 Ceratoraptor |
| Sprinter | Greatly increases speed in short-distance races. | Critical: Bravery ATB advantage |
Lvl 1 Cactaur, Lvl 18 Red Chocobo |
| Rocket Blast | Increases the success rate of sprinting start. | Strength : +20% | Lvl 4 Buccaboo/Buccaboo Ace, Lvl 4 Munchkin Maestro/Boss, Lvl 16 Dreadnaught, Lvl 19 Yaksha, Lvl 26 Grand/Greater Behemoth, Lvl 27 Apkallu, Lvl 29 Uridimmu, Lvl 33 Behemoth, Lvl 34 Flangonzola, Lvl 40 Mini Flan, Lvl 76 Chocobo |
[edit] Ultimate Chocobo ?
Firstly, your base chocobo need to be either the gold chocobo or the silver one, they're the best ones for racing.
Secondly, level it only with potent items so it'll have A in speed and stamina.
Thirdly, choose your skills to make an invincible bird.
The abilities you want on your chocobo :
- Marathoner, to be able to finish the longest races without exhausting your chocobo.
- One of the skills dependent on strategy (my favorite is turbo).
- The skill buffing the previous skill : Second Wind for Turbo or Blue streak, Runaway for Supersonic or Lightning bolt.
- Health Nut, so your chocobo is never in bad shape (it can still be in good or very good shape)
- Attention Hog, to have better stats because you'll almost always be the favorite.
- Free spirit.
Other useful abilities :
- Dark Horse, double the odds on your chocobo (it'll alway be 2.2 minimum instead of 1.1) if you like to bet on your bird.
- Sprinter, I never lost even without it, but helps.
- Rocket blast, to make the quick start easier, but a little habit is enough.
Abilities not needed :
- Perseverance, Marathoner makes this one useless.
- Limelight, works only on graded and secret races, so not really useful.
How to get these easily ?
The gold chocobo comes with marathoner.
The silver chocobo comes with Dark horse.
The list with the monsters needed isn't up yet, but I know you can get Dark Horse, Marathoner and Health nut from a Lv24 Microchu.




