Deathscythe (FFXII)

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Deathscythe
Deathscythe FFXII.jpg

Deathscythe is a monster and a special Mark from Final Fantasy XII.


Contents

[edit] Stats

STATS
Level HP MP Strength Magic Pwr Vitality
44 125601 999 40 28 72
Speed Attack Pwr Defense Magic Res Evasion Exp
18 79 23 28 4 0
LP CP Gil
27 4490 0
Elemental Properties
Fire Ice Lightning Water Wind Earth Holy Dark
1/2 1/2 1/2 1/2 1/2 1/2 Weak Absorb
Items
Drop Steal Poach
None Book of Orgain-Mille (common)
Book of Orgain (uncommon)
Capricorn Gem (rare)
None
Other Info
Immunities Achilles, Addle, Charm, Death, Disable, Disease, Doom, Gravity, Lure, Numerology, Oil, Petrify, Poison, Renew, Reverse, Sap, Sleep, Stop, Sight Unseeing, Syphon, Warp, Wither
Attacks/Abilities Annul, Darkga, Darkra, Death, Doom, Ram
Other -


[edit] Bestiary Entry

NO.: 229

GENUS: Rank VI

CLASSIFICATION: Greater Undead


[edit] Description

Being a Reaper born of the abiding Regret and Lust for vengeance felt by those warriors who Perished in the destruction of Nabudis.

It remembers its Patriotism even in Undeath, and so appears in Dreams, speaking words of Doom to those who would Disturb the Palace.

The Merchant Popol who most unwisely looted a Corpse in the Necrohol has issued a Bill for this Mark so that he might again know Sleep's sweet embrace.


[edit] Hunt Information

Hunt Details
Name Dead City Watch
No. 25
Location Necrohol of Nabudis/Hall of the Ivory Covenant
Petitioner Popol (Nalbina Fortress/Jajim Bazaar)
Reward 2800 gil, Hi-Ether x2, Soul of Thamasa
Bonus -


[edit] Strategy

Deathscythe will only show up for enemies that are weak. Therefore, this mark has to be conned into revealing itself. First, turn off your healing gambits. Then run around the nearby area (don't go too far!) until one or two of your part members are in critical HP state. Then go to the location of the mark and Deathscythe will appear to take your bait. As soon as it manifests, heal your HP critical teammates quickly. Turn your healing gambits back on and notice that Deathscythe has likely made itself immune to physical attacks. You'll have to rely on magick spells, but that shouldn't be a problem. Exploit its weakness to Holy magick and take this mark down.


See Also: Marks (FFXII)

Last edited by Tifabelle on 8 July 2013 at 23:49
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