| Index | Characters | Equipment | Side Quests | Locations | Bestiary |
| Demon Wall | |
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Demon Wall is a boss fight from Final Fantasy XII. The first encounter listed is the required Demon Wall you will face in the Tomb of Raithwall (making it the second Demon Wall you find). The second encounter listed is for the optional fight with the remaining Demon Wall (with higher stats).
Contents |
[edit] First Encounter
[edit] Stats
| STATS | |||||||||||||||||||||||
| Level | HP | MP | Strength | Magic Pwr | Vitality | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16 | 10332 | 450 | 28 | 17 | 44 | ||||||||||||||||||
| Speed | Attack Pwr | Defense | Magic Res | Evasion | Exp | ||||||||||||||||||
| 10 | 32 | 17 | 12 | 0 | 0 | ||||||||||||||||||
| LP | CP | Gil | |||||||||||||||||||||
| 9 | 1350 | 0 | |||||||||||||||||||||
| Elemental Properties | |||||||||||||||||||||||
| Fire | Ice | Lightning | Water | Wind | Earth | Holy | Dark | ||||||||||||||||
| - | - | - | - | - | - | Weak | - | ||||||||||||||||
| Items | |||||||||||||||||||||||
| Drop | Steal | Poach | |||||||||||||||||||||
| None | Gold Needle (common) Solid Stone (uncommon) Quality Stone (rare) |
None | |||||||||||||||||||||
| Other Info | |||||||||||||||||||||||
| Immunities | Achilles, Addle, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Petrify, Poison, Reverse, Sap, Sight Unseeing, Silence, Sleep, Stop, Syphon, Warp, Wither | ||||||||||||||||||||||
| Attacks/Abilities | Annul, Blindga, Chain Magick, Doom, Silence, Sleep, Telega | ||||||||||||||||||||||
| Other | - | ||||||||||||||||||||||
[edit] Strategy
The Demon Wall will be moving toward your party and must defeat it before your party is crushed at the other end of the wall, so time is a factor. Keep in mind that their are four flame stoppers along the path that when touched will either stop or speed up the Demon Wall. If the flame extinguishes, the wall will stop; if it turns blue, the wall will speed up. Keep in mind that there are more "halt" flames than "speed up" flames.
The Demon Wall has a special attack called Telega. This will permanently remove a character from the battlefield with no way of getting them back. (Your character will come back when you move to a different area. It usually targets Vossler).
The second you gain control of your party, run toward the Wall and attack relentlessly. Lower your Cure gambits to second or third or at least lower the percentage of HP. You don't want to waste too much time healing in this time crunch. Healing with Hi-Potions is faster than casting a spell, too. If your getting down to the wire, and have MP to spare, you can use a Quickening chain as a last ditch effort to finish off the boss.
See Also: Bosses (FFXII)
[edit] Second Encounter
[edit] Stats
| STATS | |||||||||||||||||||||||
| Level | HP | MP | Strength | Magic Pwr | Vitality | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 18 | 22187 | 450 | 31 | 17 | 44 | ||||||||||||||||||
| Speed | Attack Pwr | Defense | Magic Res | Evasion | Exp | ||||||||||||||||||
| 10 | 36 | 20 | 14 | 0 | 0 | ||||||||||||||||||
| LP | CP | Gil | |||||||||||||||||||||
| 30 | 1350 | 0 | |||||||||||||||||||||
| Elemental Properties | |||||||||||||||||||||||
| Fire | Ice | Lightning | Water | Wind | Earth | Holy | Dark | ||||||||||||||||
| - | - | - | - | - | - | Weak | - | ||||||||||||||||
| Items | |||||||||||||||||||||||
| Drop | Steal | Poach | |||||||||||||||||||||
| None | Gold Needle (common) Solid Stone (uncommon) |
None | |||||||||||||||||||||
| Other Info | |||||||||||||||||||||||
| Immunities | Achilles, Addle, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Petrify, Poison, Reverse, Sap, Sight Unseeing, Silence, Sleep, Stop, Syphon, Warp, Wither | ||||||||||||||||||||||
| Attacks/Abilities | Annul, Blindga, Chain Magick, Doom, Silence, Sleep, Telega | ||||||||||||||||||||||
| Other | - | ||||||||||||||||||||||
[edit] Strategy
The strategy for this boss is similar to the first encounter. It'll still be coming at you, and you must defeat it before your party is crushed. So make sure you attack, attack, attack! The downside is that there are no "halt flames" available, but if you've become strong enough, that shouldn't be a problem. Also, this boss is worth the LP he'll dish out.
[edit] Bestiary Entry
NO.: 281-A & 281-B
GENUS: Boss
CLASSIFICATION: Guardian
[edit] Observations
Being a trap set to prevent those not of royal blood from entering the Dynast-King's tomb. With twin giant swords drawn and a length of wall upon its back, this statue challenges all who would seek to profane its master's resting place.
It is thought that this fiendish device was constructed during the Galtean Alliance, and knowledge of the mechanisms of its operation has long been lost.
On the wall the Dynast-King's likeness is carved in relief, this being the last thing most intruders see before the Demonwall bears down upon them, crushing their bones to dust.






