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Effect Magic is a type of magic in Final Fantasy VI. It deals with status ailments and impairing foes. Spells such as Poison will deal damage over time, where others like Break will attempt to petrify an enemy. Most Effect-based Magic spells tend to do minimal to no damage, but in the long run can immobilize and incapacitate the enemies.
| Name | Magicite Required | Target | Effect and Description | MP |
| Berserk | Phantom | One | Makes a character attack out of control | 16 |
| Dispel | Unicorn, Alexander | One | Removes effects of spells from a target | 25 |
| Float | Cait Sith, Paladin | One | Levitates target, provides immunity to earth-elemental spells | 17 |
| Haste | Carbuncle, Paladin | One | Speeds up AT bar of one character | 10 |
| Hastega | Paladin | All | Speeds up AT bar of entire party | 38 |
| Imp | Cait Sith | One | Applies "imp" status to one target | 10 |
| Muddle | Cait Sith | One | Confuses target | 8 |
| Silence | Siren | One | Negate's target's ability to cast spells | 8 |
| Osmose | Shiva, Zoneseeker | One | Takes MP from target, applies it to caster | 1 |
| Quick | Odin | One | Instant AT, and 2x attack | 99 |
| Rasp | Shiva, Zoneseeker | One | Takes away target's MP | 12 |
| Reflect | Carbuncle | One | Bounces Magic spells back at the target | 22 |
| Wall | Unicorn, Carbuncle, Golem, Alexander | One | Increases physical defense | 12 |
| Libra | Kirin | One | Determines target's HP, MP, and weaknesses | 3 |
| Shell | Unicorn, Carbuncle, Zoneseek, Alexander | One | Increases MA defense | 15 |
| Sleep | Siren | One | Puts target to sleep | 5 |
| Slow | Siren, Paladin | One | Slows target's AT bar | 5 |
| Slowga | Paladin | All | Slows target's AT bar | 26 |
| Stop | Fenrir, Golem | One | Slows AT bar of multiple targets | 10 |
| Vanish | Phantom | One | Makes target invisible | 18 |
| Warp | Carbuncle, Fenrir | All | Removes party from dungeon or battle | 20 |





