Fafnir (FFXII)

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Fafnir FFXII.jpg

Fafnir is a monster and a special Mark from Final Fantasy XII.


[edit] Stats

Level HP MP Strength Magic Pwr Vitality
68 1390378 999 54 92 99
Speed Attack Pwr Defense Magic Res Evasion Exp
20 105 34 38 0 0
39 18620 0
Elemental Properties
Fire Ice Lightning Water Wind Earth Holy Dark
1/2 Absorb Weak 1/2 1/2 1/2 1/2 1/2
Drop Steal Poach
None Pebble (common)
Hi-Potion (uncommon)
Ring Wyrm Scale (rare)
Other Info
Immunities Achilles, Addle, Berserk, Blind, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Oil, Petrify, Poison, Reverse, Sleep, Sight Unseeing, Silence, Stop, Syphon, Warp, Wither
Attacks/Abilities Rake, Silencega, Sleepga, Shock, White Breath
Other -

[edit] Bestiary Entry

NO.: 241



[edit] Description

A fiendish Wyrm possessed of great Intellect, yet great Avarice withal, sparing no Evil in the Pursuit of its Desires.

Once, seeking the Relics of the Dynast-King kept in the Stilshrine of Miriam, did it challenge the Gran Kiltias Anastasis Himself, but was defeated, being then secured in the Depths of Paramina Rift. Most unforunately, with the Gran Kiltias' Passing, its Bonds failed and it attacked Mt Bur-Omisace.

One of the Devout, seeking Aid, posted a Bill for this Mark.

[edit] Hunt Information

Hunt Details
Name Wyrm Wrath's Renewal
No. 31
Location Paramina Rift/Silverflow's End
Petitioner Ieeha (Mt. Bur-Omisace/Temple Approach)
Reward 7000 gil, Assassin's Arrows, Teleport Stone
Bonus Ring of Light

[edit] Strategy

Fafnir will only appear in a blizzard, so you may have to exit and re-enter the area a couple of times for the right weather. Equip Mirror Mails or Bubble Belts on your party. This mark likes to inflict status effects including Silence, Stop, and Sleep. Protect against these and bring items to cure them. Immediately cast Dispel on Fafnir to remove Bravery, and cast Protect on your own party members. You'll have to cast Bubble as well if you don't own the right equipment. Use physical attacks and thunder-based magick. Keep your members separated to avoid them getting hit at the same time, and continue to heal as necessary. When Fafnir's HP reaches half, it will start casting Shock which deals a few thousand points worth of damage. Make sure Shell is in effect and use the landscape to hide from the spell. After Fafnir’s HP drops to critical levels, it will get faster and use White Breath even more. Stay healed and finish it off with a Quickening chain.

See Also: Marks (FFXII)

Last edited by Tifabelle on 23 March 2013 at 12:48
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