Final Fantasy X

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Final Fantasy X

North American Box Art
Alternative Title(s): Final Fantasy X: International, FFX
Developer(s): Square
Publisher(s): Square, Square Electronic Arts
Series: Final Fantasy
Platform: Playstation 2
Release Date(s): Final Fantasy X
*[JP] July 19, 2001
*[NA] December 20, 2001
*[EU] May 29, 2002
*[AUS] May 17, 2002
Final Fantasy X: International
*January 31, 2002
Genre(s): Role Playing Game (RPG)
Mode(s): Single Player
Rating(s): ESRB: T, CERO: 12+,
ELSPA: 11+, OFLC: M15+
Media: 1 DVD-ROM


Contents

As we sit here we finally realise despite everything that we may do, despite everything which we have achieved, hope is the only saviour, fayth is the only healer, through these things only, can we hope to obtain what we need to defeat our nemesis.


Then we may rest, then may we ride the Calm again for the return, but hope dwindles, slipping ever increasingly, our forefathers' Sins will be our undoing, and so we sit here and finally realise, we are hope, we are faith, we are the healers.


Our story has made this so, our journey was always going to be, listen to my story, this may be our last chance.

The main character, Tidus, is a star player of blitzball, a full contact sport. After miraculously surviving the destruction of his homeland, he awakens among ruins and thereafter meets a young woman named Yuna. As a summoner, Yuna must travel to distant temples and learn the secret art of summoning spirits of yore, in order to defeat "Sin." Tidus learns that a thousand years in the past, mankind lived in spectacular cities and relied on machines for everything, until Sin appeared and destroyed all civilization. Now, people shun technology, and no one knows when Sin will strike again...


Plot

Spira. Once upon a time it was a world of prosperity, sustained by an advanced civilisation of machina. Then, one thousand years ago, Sin came. This immortal menace brought perennial destruction to the land and slowed advances to civilisation. The teachings of Yevon offered solace to Spira's terrified people, but also forbade the use of machina.

Still, most people were willing to sacrifice progress for a sense of security, and civilisation eventually came to a standstill. Summoners emerged as Spira's only hope. They alone were able to stop Sin-if only for a little while.

On the day she becomes a summoner, Yuna, a girl of seventeen, meets Tidus. The young man claims to have come from Zanarkand, though that city was supposedly destroyed a thousand years earlier.


Hearing his claim, Yuna knows this is no chance encounter. Her father, Braska, was a summoner before her. Jecht, a man who served as his guardian, also claimed to have come from Zanarkand.

The next day, Yuna and her own guardians-Kimahri, Wakka, and Lulu-set out on a journey to defeat Sin. He comes along, too, and before long he becomes one of Yuna's guardians. Others join them: a man named Auron who guarded Braska and an Al Bhed girl named Rikku. The pilgrimage continues.


Yuna and her entourage witness much. Operation Mi'ihen is launched in an attempt to stop Sin with machina, but it fails. Seymour Guado, a maester of Yevon, reveals machinations of his own. Finally, Yuna and company arrive at their destination, the sacred ruins of Zanarkand. It is here that they are to learn the one and only way to defeat Sin: the Final Summoning.

But Yuna learns something entirely different. Sin cannot be truly destroyed using the Final Summoning. Not now, not ever.


Rikku's father, Cid, takes Yuna and her friends aboard his airship. They begin a new journey, this time in search of another way to destroy Sin. After uncovering the truths and fallacies behind Sin and the teachings of Yevon, they finally succeed in vanquishing Sin.


However, that victory means Tidus will vanish. A heavy price is paid, but Spira finds peace and freedom from the terror of Sin at last. Filled with the many memories of her journey. Yuna speaks to the people of Spira:

The People and the friends we have lost, or the dreams that have faded... Never forget them.


Gameplay

In addition to the game's voice-over dialogue (a Final Fantasy first), Final Fantasy X offers fully 3D environments that seamlessly integrate real-time movement with battles, allowing players to walk around and engage in battles on the same field map screen. Life-like motion-captured characters designed by Tetsuya Nomura (Final Fantasy VII & VIII, Parasite Eve) bring realism to the screen. As seen in previous Final Fantasy titles, players will be able to enjoy new mini-games, such as mastering the sport of blitzball and the Al Bhed language, plus engage in an all-new "Sphere Grid" battle system.


Battle System

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Characters


Additional Information

Features

  • Brilliantly captured, high polygon characters.
  • In-depth story brought to life with cutscenes and CG.
  • Voice-overs for each main character for the first time in the series.
  • New Sphere Grid and Weapon Customizing features allow for complete reign over each character.
  • Seven characters each with different weapon and armor types, "overdrive," battle expertise, and more!


Box Shots

Click on the links below to see images of the respective boxshots.

Japanese Boxshots (NTSC-J)
Front Cover
North American Boxshots (NTSC-U/C)
Front Cover Back Cover
North American Boxshots Greatest Hits (NTSC-U/C)
Front Cover Back Cover Media Shot
European Boxshots (PAL)
Front Cover Back Cover
European Boxshots Platinum Edition (PAL)

Front Cover


General Trivia

Heres some FFX trivia for you all to bite your nails into.

  • Due to the fact that Final Fantasy X is the first game in the series to have spoken dialogue by all the main and certain secondary characters, The principal hero,(default name Tidus) is never actually referred to by name by any of them; this is mostly due to the fact that the player is allowed to change his name at the beginning. In the pre-voice games, the hero's name merely appeared as text to be inserted into dialogues where necessary.
  • Some of the half-buried objects in the desert resemble pod racer engines from Star Wars: Episode I - The Phantom Menace (1999).
  • The logo that appears before before the opening titles (with the caption "Final Fantasy X Project 1999-2002"), can also be seen as a tattoo on Jecht, and on several pieces of clothing that Tidus wears. Nomura says its a J and T formed together.
  • In the Japanese Ryukyu dialect, Tidus means "sun", Wakka means "water", and Yuna means "moon, flower".
  • When the party arrives at the city of Luca, the music playing in the background is "Brahne Appears - The Play Begins", which was the opening theme to the play "I Want to Be Your Canary" performed by Zidane's group Tantalus in Final Fantasy IX.
  • It pre-sold one million copies in Japan in a record breaking 17 days.
  • Final Fantasy X is the first numbered Final Fantasy game to feature a musical score that is not completely credited to Nobuo Uematsu, who has written the music for Final Fantasy since it's inception.
  • The name of one of Kimahri's weapons is the Kains Lance, which was the name of a weapon used by Freya in Final Fantasy IX.
  • In every single FF game, Cid has been the name of a character. FFX is no exception. Yuna's uncle and Rikku's dad is also called Cid.


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Major portions of this page were written by: Krunal Krunal
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