Heli Gunner

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Heli Gunner is an enemy from the Compilation of Final Fantasy VII.


Final Fantasy VII

Heli Gunner is a boss battle in this game that you encounter at Shinra Headquarters in Midgar. It will appear after your party defeats the Hundred Gunner.


Level HP MP ATK DEF M PWR M DEF DEX EVA AP EXP Gil
19 1000 0 55 40-->90 0 220-->270 66 15 25 250 200
*Heli's Gunner's stats increase after it changes into its second form.


Weakness: Lightning, Wind

No Damage: Earth

Attacks: AB Cannon, C Cannon, Spinning Bodyblow, Flying Drill, Firing Line

Protected Against: Death, Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slowly Stone, Petrify, Death Sentence, Manipulate, Berserk, Paralyze, Darkness

Drops: Mythril Armlet


Strategy

Hundred Gunner is a fight where physical attacks are out of the question. The only person who should use physical attacks is Barrett, due to his long-range weapon. Red XIII can deal damage with limit breaks, but it's best to stick with magic and items. As for Aeris, when she has the opportunity to use a limit break, use Healing Wind to keep the party up. Have either Red or Aeris use the Bolt magic consistently, while the other remains on standby to use a healing item when necessary.

After taking a significant amount of damage, Hundred Gunner will be defeated, and a Heli Gunner will come down in its place. Use the same strategy as you did for Hundred Gunner, but you'll be healing much more often. The Restore+All materia combo will come in handy in this part of the fight.


See Also: Bosses (FFVII) or Hundred Gunner


Final Fantasy VII: Crisis Core

Heli Gunner appears in Banora and in Missions 3-1-2 and 7-1-1.


Level HP MP ATK VIT MAG SPR LCK EXP SP Gil
8 1850 0 13 163 2 72 12 51 1 91


Weakness: Thunder

Recovery Time: 2.7 seconds

Stagger Rating: 5

Interruptible: No

Immune: Poison, Silence, Stun, Stop, Death

Resistance: Blast Wave (100)


Major portions of this page were written by: tifabelle tifabelle
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