Heli Gunner
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Heli Gunner is an enemy from the Compilation of Final Fantasy VII.
Final Fantasy VII
Heli Gunner is a boss battle in this game that you encounter at Shinra Headquarters in Midgar. It will appear after your party defeats the Hundred Gunner.
| Level | HP | MP | ATK | DEF | M PWR | M DEF | DEX | EVA | AP | EXP | Gil |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 19 | 1000 | 0 | 55 | 40-->90 | 0 | 220-->270 | 66 | 15 | 25 | 250 | 200 |
Weakness: Lightning, Wind
No Damage: Earth
Attacks: AB Cannon, C Cannon, Spinning Bodyblow, Flying Drill, Firing Line
Protected Against: Death, Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slowly Stone, Petrify, Death Sentence, Manipulate, Berserk, Paralyze, Darkness
Drops: Mythril Armlet
Strategy
Hundred Gunner is a fight where physical attacks are out of the question. The only person who should use physical attacks is Barrett, due to his long-range weapon. Red XIII can deal damage with limit breaks, but it's best to stick with magic and items. As for Aeris, when she has the opportunity to use a limit break, use Healing Wind to keep the party up. Have either Red or Aeris use the Bolt magic consistently, while the other remains on standby to use a healing item when necessary.
After taking a significant amount of damage, Hundred Gunner will be defeated, and a Heli Gunner will come down in its place. Use the same strategy as you did for Hundred Gunner, but you'll be healing much more often. The Restore+All materia combo will come in handy in this part of the fight.
See Also: Bosses (FFVII) or Hundred Gunner
Final Fantasy VII: Crisis Core
Heli Gunner appears in Banora and in Missions 3-1-2 and 7-1-1.
| Level | HP | MP | ATK | VIT | MAG | SPR | LCK | EXP | SP | Gil |
|---|---|---|---|---|---|---|---|---|---|---|
| 8 | 1850 | 0 | 13 | 163 | 2 | 72 | 12 | 51 | 1 | 91 |
Weakness: Thunder
Recovery Time: 2.7 seconds
Stagger Rating: 5
Interruptible: No
Immune: Poison, Silence, Stun, Stop, Death
Resistance: Blast Wave (100)





