Limit Breaks (FFVIII)
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Squall Leonheart
Renzokuken - Squall Leonhart will launch multiple gunblade attacks at the enemy, sometimes adding a devastating finishing technique. You can increase Squall's attack power by pressing the R1 button whenever the message 'Trigger' is displayed.
Skills - Squall will obtain new techniques automatically when upgrading his weapon.
Rough Divide
Blasting Zone
Fated Circle
Lion Heart
Rinoa Heartilly
Angelo - Angelo will carry out a random attack learned together with Rinoa Heartilly.
Angelo Skills:
Angelo Rush - Damages 1 enemy
Angelo Recover - Restores health to a party member on low HP
Angelo Reverse - Revives a party member
Angelo Search - Finds items on the battlefield
Angelo Cannon - Damages all enemies
Angelo Strike - Damages one enemy
Invincible Moon - Makes all party members invincible
Wishing Star - Damages all enemies
Angel Wing
Rinoa's Angel Wing limit consists of her attacking uncontrollably with Sorceress power, in a state similar to berserk, only using magic instead of physically attacking. Rinoa cannot leave this state until she is KO'ed or the battle is won.
Rinoa will randomly cast any black magic she has in her inventory, although this will not deplete your stock. During this time her magic stat is multiplied by five, even breaking the stat 255 barrier. She is more likely to use spells she has less of.
The spells Rinoa will not cast while in this state consist of the following;
- Cure
- Cura
- Curaga
- Life
- Full-Life
- Protect
- Shell
- Aura
- Regen
- Esuna
- Reflect
- Double
- Triple
- Haste
These constraints have lead to a number of tricks to tweak the power of Angel Wing. Simply put, filling Rinoa's spell inventory with only the above spells (for the purposes of junctioning), will result in her having no black magic to cast during Angel Wing. Adding one slot of meteor will result in that being cast every turn. Generally speaking, each hit of meteor should deal around 500 damage in this state (assuming her magic is 255).
One could also try adding one hundred Scans or Ultima's into the list, resulting in those spells being cast occasionally. Junctioning the Ultima to her magic stat will result in maxing it out.
Zell Dincht
Duel - A time limit will appear with a list of Zell Dincht's moves. You can launch a chain of combo's to generate a Finishing Blow, although this is not necessary. One could simply chain other attacks until the time limit runs out. The use of a Finishing Blow will result in the end of the attack.
You can obtain new moves by reading Combat King Magazines.
Moves:
- Punch Rush - Available Originally.
- Booya - Available Originally.
- Heel Drop - Available Originally.
- Mach Kick - Available Originally.
- Burning Rave (Finishing Blow) - Available Originally.
- Dolphin Blow - Combat King Magazine 01
- Meteor Strike - Combat King Magazine 02
- Meteor Barret (Finishing Blow) - Combat King Magazine 03
- Different Beat (Finishing Blow) - Combat King Magazine 04
- My Final Heaven (Finishing Blow) - Combat King Magazine 05 </ul>
In order to launch a Finishing Blow, you must use a number of moves in a certain order. Here is a list of the moves you must use to generate each Finishing Blow. There are two sets for each Finishing Blow. Both of them will launch the attack, but you only need to use one set.
Burning Rave I: Punch Rush -> Mach Kick -> Punch Rush -> Heel Drop/Meteor Strike
Burning Rave II: Booya -> Heel Drop -> Meteor Strike -> Booya
Meteor Barret I: Punch Rush -> Dolphin Blow
Meteor Barret II: Booya -> Meteor Strike -> Dolphin Blow -> Mach Kick
Different Beat I: Booya -> Meteor Strike -> Booya
Different Beat II: Booya -> Heel Drop -> Mach Kick -> Heel Drop -> Booya
My Final Heaven I: Booya -> Heel Drop -> Meteor Strike
My Final Heaven II: Booya -> Heel Drop -> Mach Kick -> Rush Punch
Quistis Trepe
Blue Magic: For her limit break, Quistis Trepe uses Blue Magic - monster skills. In order to learn new skills, you must use a specific item on her from the inventory; the relevant item for each limit break can usually be found on, or mugged from, one of the monsters who uses the attack. It may be slightly easier to gain the items through using Card-Mod, or other Refinement abilities.
Below is a table of Blue Magic, and the items needed to learn it, and an enemy who may drop the item. You can find a Power Generator on the Lunatic Pandora, and you can only refine 100 Curse Spikes into Dark Matter when Siren is at level 100.
Items and Moves:
- LaserBeam is already learned.
- Spider Web - UltraWave
- Coral Fragment - Electrocute
- Curse Spike -Lv? Death (note - the '?' is equal to the final number of gil in your inventory. ie, if you have 18464 gil, the attack will cause death to enemies with levels of a multiple of 4).
- Black Hole - Degenerator
- Water Crystal - Aqua Breath
- Missile - Micro Missile
- Mystery Fluid - Acid
- Running Fire - Gatling Gun
- Inferno Fang - Fire Breath
- Malboro Tentacle - Bad Breath
- Whisper - White Wind
- Barrier - Mighty Guard
- Power Generator - Raybomb
- Dark Matter - Shockwave Pulsar
Selphie Tilmitt
Slots - Randomly selected magic is cast. A screen will appear with a spell, and the number of times it is to be cast. You can either choose to 'cast' this magic or 'do over' to randomly choose another. This magic does not need to be in her inventory; nor does it deplete her magic stock. Selphie Tilmitt has many powerful spells in her slots inventory, including the following four unique abilities:
- Full Cure - Completely heals your parties HP and status.
- Wall - Casts Shell and Protect on the party.
- Rapture - Removes all enemies from battle.
- The End - Defeats all monsters instantly (including the final boss*, excluding undead).
*There is some confusion over this. The End is capable of defeating any one of the many forms of Ultimecia instantly. However, the final form will live on even after its defeat; every time you attack after this point she will say another line. You must keep attacking until all the lines have been said, after which the game will go to the end sequence.
Irvine Kinneas
Shot - During Irvine Kinneas' Limit Break, 'Shot', the player must press R1 repeatedly while a time gauge runs down (similar to the gauge that appears when summoning a GF). The damage inflicted and various other factors (eg, status effects or elemental attributes) are determined by the type of ammo used. Many players find Fast Ammo (Quick Shot) useful throughout the game, although AP (Armour Peircing) Ammo and Pulse Ammo (Pulse Shot) are valued for the high damage dealt.
Edea Kramer
Ice Strike - Edea Kramer attacks by striking one opponent with an bolt of ice. This is similar to her attack on Squall at the end of disk 1.
Laguna Loire
Desperado - Laguna Loire attacks all enemies with a hand grenade and machine gun.
Kiros Seagill
Blood Pain - Kiros Seagill furiously attacks an opponent several times.
Ward Zabac
Massive Anchor - Ward Zabac leaps into the air and hurls his anchor, damaging all enemies.
Seifer Almasy
No Mercy - Seifer Almasy begins by casting a fire spell on the enemy, which is followed up by a sword attack.
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