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Lindwyrm is a monster and a special Mark from Final Fantasy XII.


[edit] Stats

Level HP MP Strength Magic Pwr Vitality
39 228468 999 39 25 82
Speed Attack Pwr Defense Magic Res Evasion Exp
14 62 23 24 0 0
22 9450 0
Elemental Properties
Fire Ice Lightning Water Wind Earth Holy Dark
- - - - Weak Absorb - -
Drop Steal Poach
None Pebble (common)
Ring Wyrm Scale (uncommon)
Ring Wyrm Liver (rare)
Other Info
Immunities Achilles, Addle, Berserk, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Oil, Petrify, Poison, Reverse, Sap, Stop, Sight Unseeing, Syphon, Warp, Wither
Attacks/Abilities Bio, Blizzara, Fira, Fireball, Greater Barrier, Lvl 2 Sleep, Lvl 4 Reverse, Rake, Restore, Stone Breath, Thundara
Other -

[edit] Bestiary Entry

NO.: 223



[edit] Description

Lindwyrm, World-Destroyer, Dragon of Ruin...thus was this fell Creature called in a kingdom now lost in Antiquity.

According to noted tale-teller Fulmon, the People of this forgotten Land challenged the Wyrm countless times, sealing it at last within a holy Shrine at the Cost of many lives.

It was Fulmon who posted a Bill for this Mark to ascertain the truth of his Theories.

[edit] Hunt Information

Hunt Details
Name Old Legends, Decaying Bonds
No. 22
Location Tchita Uplands/Garden of Life's Circle
Petitioner Fermon (Archades/Alley of Muted Sighs)
Reward 4200 gil, Barrel Coat, Hi-Ether
Bonus Rusted Scrap of Armor

[edit] Strategy

Lindwyrm casts Thundara and some status effects including Stone or Sleep. Come equipped to protect against it and have a supply of items that cure these statuses in your top gambit. The Lindwyrm will only appear if the sky is cloudy. You may have to exit and re-enter the area a couple times in order to get the proper weather. Lindwyrm starts with positive status effects, so start the battle by casting Dispel, Blind, Slow, and Silence to gain an advantage. Use physical attacks and strong magicks to take down the Lindwyrm. (You can put the beast to Sleep as well, but then only use magick attacks to defeat it.) When its HP gets down to half, it will cast Great Barrier, which gives it Protect and Shell. It’ll also cast Restore, which will raise its HP back up. Immediately cast Dispel again and continue your battle. It will cast Restore again once its HP gets down to about a quarter, but this will be the last time Lindwyrm uses it. Keep Blind on Lindwyrm to avoid its chain attacks. When its HP gets critical, its defense will increase, making it hard to end the battle. You can cast Bravery or Faith on your own party members, or use a Quickening chain to finish it off.

See Also: Marks (FFXII)

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Last edited by Tifabelle on 9 February 2013 at 22:50
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