Magic (FFCC)
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Magic in the Final Fantasy: Crystal Chronicles series is like no other, instead of casting spells you learn, you must find Magicite and either focus the Magicite to cast spells or Fuse the Magicite to make new spells.
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About
Casting Spells
Casting a spell is as simple as using a Focus Attack, all you must do is set the magicite in the command menu, than simply hold A and begin casting the spell. When the spell s being casted your character will stand still and begin to charge, once fully charged the casting circle will appear. You must move the casting circle to where you would like the spell to hit, you can use it on yourself as well. The range of the spell is about the limit of the Myrrh circle.
Enemies will also use casting circles when using spells, however the main difference is that their casting circles will appear on a single spot and not move. This allows you to easily walk out of the circle and attack.
Fusing Spells
To Fuse spells you must put two Magicites next to each other in the command menu. Once they are next to each other you must click on either one and on the Item Menu click Fuse. Not all Magicite can be Fused, you must use the correct ones to make a proper spell. Also, some spells can not be cast by Fusing, but require Linking on Multiplayer.
Linking Spells
On Multiplayer mode you will not be allowed to Fuse spells, you will have to use a different method called Linking. To Link a spell you and your friend, or friends, must each cast a spell and overlap their casting circles. Some spells can only be cast by using this method, but because of the casting speeds, Linking a spell can be a difficult task.
Magicite
There are 6 different types of Magicite, each has it's own distinguishing color, as well as casting circle color, which allows you to differentiate which spells an opponent is casting on you. For the different casting circle colors see the list of spells. The following are the six Magicite in the game:
- Blizzard Magicite: Light Blue
- Clear Magicite: White
- Cure Magicite: Green
- Fire Magicite: Red
- Life Magicite: Yellow
- Thunder Magicite: Indigo
Black Magic
Blizzard
Blizzard is casted by using Blizzard Magicite. Blizzard is a useful spell that has a small chance of freezing enemies in a single spot for a short time allowing you to follow up with more magic or go in with your weapon to deal twice the damage. If an opponent is casting any version of Blizzard you should see a Light Blue casting circle. The following are different versions of the Blizzard spell:
- Blizzard: Requires 1 Blizzard Magicite.
- Blizzara: Requires 2 Fused Blizzard Magicite.
- Blizzaga: Requires 3 Fuses Blizzard Magicite.
- Icestrike: Requires one player to cast Blizzard while another uses a Focus Attack.
Fire
Fire is casted by using Fire Magicite. Fire is a powerful spell that will leave opponents burning, in this time their defense will decrease. If an opponent is casting any version of Fire you should see a burning orange casting circle. The following are different versions of the Fire spell:
- Fire: Requires 1 Fire Magicite.
- Fira: Requires 2 Fused Fire Magicite.
- Firaga: Requires 3 Fused Fire Magicite.
- Firestrike: Requires one player to cast Fire while another uses a Focus Attack.
Thunder
Thunder is casted by using Thunder Magicite. Thunder is a unique spell that has a small chance of paralyzing enemies allowing you to move in for the kill. If an opponent is casting any version of Thunder you should see an electrical Indigo casting circle. The following are different versions of the Thunder spell:
- Thunder: Requires 1 Thunder Magicite.
- Thundara: Requires 2 Fused Thunder Magicite.
- Thundaga: Requires 3 Fused Thunder Magicite.
- Thunderstrike: Requires one player to cast Thunder while another uses a Focus Attack.
White Magic
Cure
Cure is one of the many useful spells in the game. It allows you to heal yourself or allies. The following are different versions of the Cure spell:
- Cure: Requires 1 Cure Magicite.
- Curaga: Requires 2 Linked Cure Magicite. This spell requires two players to be casted.
Esuna
Clear allows you to remove any status effects on you. The following are different versions of the Clear spell:
- Clear: Requires 1 Clear Magicite.
Holy
Holy allows you to attack enemies normally found invincible. When the spell is used the will become visible allowing you to follow up with weapon attacks or attack spells. The following are different versions of the spell:
- Holy: Requires 1 Life Magicite to be Fused with 1 of any elemental Magicite. (Blizzard, Fire, or Thunder)
- Holyra: Requires 2 Life Magicite to be Linked with 1 of any elemental Magicite. (Blizzard, Fire, or Thunder) This spell requires three players to be casted.
Raise
A useless spell on single player, but powerful spell on multiplayer. The spell allows you to revive a fallen ally. A normal Life will heal 4 hearts, a Full Life will heal all hearts. The follwoing are different versions of the spell:
- Life: Requires 1 Life Magicite.
- Full Life: Requires 2 Holy Magicite to be Linked. This spell requires two players to be casted.
Time Magic
Haste
Haste is a spell that makes a player run, attack, and cast spells faster than normal. The following are different versions of the spell:
- Haste: Requires 1 Life to be Fused with 2 Cure Magicite.
- Hastaga: Requires 1 Life to be Linked with 3 Cure Magicite. This spell requires four players to be casted, making it the only spell requiring four people.
Gravity
Gravity is a unqiue spell that is most useful against flying enemies. This spell will bring enemies to the ground making them more vulnerable. This spell also takes half of an opponents health. The following are different versions of the spell:
- Gravity: Requires 1 elemental Magicite (Blizzard, Fire, or Thunder) to be Fused with 1 different elemental Magicite.
- Graviga: Requires 1 of each elemental Magicite to be Linked. (Blizzard + Fire + Thunder) This spell requires three players to be casted.
Slow
Slow is a time altering spell that slows enemies movements giving you time to cast powerful spells with long casting times. If an opponent is casting this spell you should see a blue casting circle with the number 1 and 0 floating around. The following are versions of the spell:
- Slow: Requires 1 Life to be Fused with 1 of any elemental Magicite. (Blizzard, Fire, or Thunder)
- Slowga: Requires 1 Life to be Linked with 2 different elemental Magicite. (Blizzard, Fire, or Thunder) This spell requires three players to be casted.
Stop
Stop is movement haulting spell that stops enemies in their tracks completely. This spell will keep a person moveless longer than a paralysis or frozen status. If an opponent is casting this spell you should see a yellow casting circle with the 1 and 0 floating around. The following are different versions of the spell:
- Stop: Requires 1 Life to be Fused with 2 different elemental Magicite. (Blizzard, Fire, or Thunder)






