Magic (FFVIII)
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Magic in Final Fantasy VIII differs from the standard system in Final Fantasy; in that there is no MP (magic points). Instead, magic is drawn and stocked, to a maximum of 100 per spell per character, and then in turn this magic can be junctioned to increase statistics or resistance to elements, or cast in battle. Magic can be drawn from enemies, or from special draw points throughout the FF8 World. Once in your inventory, magic can be junctioned to stats such as strength or HP to raise them. Not all spells are created equal - for instance, healing spells such as Cure, Cura or Curaga will raise your max HP much farther than an attack spell such as Fire, Fira or Firaga would, while attacks spells will raise your strength stat far higher than a curing spell would. When the necessary ability has been unlocked, it can also be refined from items.
All Magic in FF8 comes under a certain category of element; these are Fire, Ice, Thunder, Water, Earth, Poison, Wind, Holy and Non-elemental. All elements deal varying amounts of damage to each other, like a complex rock, paper, scissors; except for non-elemental which does not effect and is not effected by other elements. As you progress through the game more powerful magic will become available.
Contents |
Elemental Magic
Within Elemental Magic, there are 9 categories of magic
Fire, Ice, Thunder, Water, Earth, Poison, Wind, Holy and Non-elemental.
Fire
Junction Fire Magic to ATK for greatest effect. Junctioning to ELM-Def will make you resistant to the Fire element.
| Magic Name | Effect |
|---|---|
| Fire | Small amount of fire damage to one enemy |
| Fira | Moderate amount of fire damage to one enemy |
| Firaga | Strongest fire spell. Large amount of fire damage to one enemy. |
| Flare | Heavy Damage. |
Ice
| Magic Name | Effect |
|---|---|
| Blizzard | Small amount of fire damage to one enemy |
| Blizzara | Moderate amount of fire damage to one enemy |
| Blizagga | Strongest fire spell. Large amount of fire damage to one enemy. |
Thunder
| Magic Name | Effect |
|---|---|
| Thunder | Small amount of fire damage to one enemy |
| Thundara | Moderate amount of fire damage to one enemy |
| Thundaga | Strongest fire spell. Large amount of fire damage to one enemy. |
Water
| Magic Name | Effect |
|---|---|
| Water | Water damage to one enemy |
Earth
| Magic Name | Effect |
|---|---|
| Quake | Earthquake attack. Heavy Damage. |
Poison
| Magic Name | Effect |
|---|---|
| Bio | Poisons the target |
Wind
| Magic Name | Effect |
|---|---|
| Aero | Wind damage to one enemy |
| Tornado | Heavy wind damage to many enemies |
Holy
| Magic Name | Effect |
|---|---|
| Aura | Grant Limit Break status to target |
| Cure | Recover a small amount of HP |
| Cura | Recover a moderate amount of HP |
| Curaga | Recover a large amount of HP |
| Dispel | Remove positive status effects |
| Drain | Leeches HP from the target |
| Esuna | Remove negativestatus afflictions |
| Life | Revive KO |
| Full-Life | Revive KO and full HP |
| Holy | Heavy Damage. |
Non-Elemental
| Magic Name | Effect |
|---|---|
| Apocalypse | ???? |
| Demi | Deal damage to the target equal to 1/4 of their HP |
| Float | Immunity from Earth element |
| Meltdown | Reduces targets vit to 0 |
| Meteor | random damage to all enemies |
| Ultima | Heavy damage |
Status Magic
| Magic Name | Effect |
|---|---|
| Berserk | Target attacks without prejudice |
| Blind | Inflict Darkness status on one enemy |
| Break | Inflict stone status on target |
| Confuse | confuse the target |
| Death | Instant KO |
| Haste | Speeds up the ATB gauge |
| Slow | slows down the ATB gauge |
| Stop | stops the ATB gauge |
| Double | casts double status on the target |
| Triple | casts triple status on the target |
| Pain | Multiple status inflictions |
| Protect | A physical barrier. Halves physical damage recieved. |
| Reflect | Reflects any magic back to the user |
| Shell | A magical shield. Halves Magic damage recieved |
| Silence | Inflict silence on an enemy |
| Sleep | Put one enemy to sleep |
| Zombie | Zombifies the target. |
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