Materia
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Contents |
Materia List
Here is the full list of materia you can gather throughout Final Fantasy VII.
Just click the name on the following list to be redirected for more information further down the page..
Magic Materia - Green
Barrier
Comet
Contain
Destruct
Earth
Exit
Fire
Full Cure
Gravity
Heal
Ice
Lightning
Poison
Restore
Revive
Seal
Shield
Time
Transform
Ultima
Summons Materia - Red
Alexander
Bahamut
Bahamut ZERO
Choco/Mog
Hades
Ifrit
Kjata
Knights of Round
Leviathan
Neo-Bahamut
Odin
Phoenix
Ramuh
Shiva
Titan
Typoon
Independent Materia - Purple
Chocobo Lure
Counter Attack
Cover
Enemy Lure
EXP Plus
Gil Plus
HP<->MP
HP Plus
Luck Plus
Magic Plus
Mega All
MP Plus
Speed Plus
Command Materia - Yellow
DeathBlow
Double Cut
Enemy Skill
Manipulate
Mime
Morph
Sense
Slash-All
Steal
Throw
W-Magic
W-Summon
W-Item
Support Materia - Blue
Added Cut
Cut Materia
Added Effect
Counter
Elemental
Final Attack
HP Absorb
Magic Counter
MP Absorb
MP Turbo
Quadra Magic
What is Materia?
Materia is simply put magic, Spells that you can cast on yourself or enemies to support yourself in battle. How materia came to be is another question.
The following text is taken from the game script so that you can read what Sephiroth
explains what Materia is in a conversation with Cloud and Tifa:
Cloud: What's this?
Tifa: A mysteriously colored cave...
Sephiroth: It must be the Mako energy. This fountain is especially abundant in
it. That's why the Mako Reactor was built here.
Then in the bizarre area...
Cloud: ...And what's this?
Sephiroth: A Mako fountain. It's a miracle of nature.
Tifa: It's so beautiful... If the Mako Reactor continues to suck up the energy,
this fountain will dry up too...
Sephiroth: Materia. When you condense Mako energy, materia is produced. It's
very rare to be able to see materia in its natural state.
Cloud: By the way... Why is it that when you use materia you can also use magic
too?
Sephiroth: You were in SOLDIER and didn't even know that? ...the knowledge and
wisdom of the Ancients is held in the materia. Anyone with this knowledge can
freely use the powers of the Land and the Planet. That knowledge interacts
between ourselves
and the planet calling up magic...... or so they say.
Cloud: Magic...... a mysterious power...
Sephiroth: Ha, ha, ha!
Cloud: Did I say something funny?
Sephiroth: A man once told me never to use an unscientific term such as
mysterious power! It shouldn't even be called 'magic'! I still remember how
angry he was.
5 colour groups of Materia
There are 5 groups of materia. Magic - green, Command - yellow, Support - blue, Summon - red and finally Independent materia - purple.
All of these have their own purpose. The most popular ones would be magic which traditionally casts elemental spells such as Cure, Heal, Fire, Ice, Lightning etc.
Summon materia is used to call forth creatures (which are often inspired from popular myths) who has their own special ability to support you in battle.
Command materia gives you special abilities such as manipulate all normal enemies and to learn several of the enemies spells.
With Support materia, you can link it with other materia such as Magic to increase or change it to your battling prefrence. There are countless combos you can use
here, so experiment and find out what works for you.
Independent materria has no commands, but takes effect from the moment you equip it, It only changes your stats.
Slots and AP
You equip your materia on your weapon and accessories. There are max 8 slots where you can fit materia into it's slots, of course depending on the weapon/accessory; Which means you are able to equip a total of 16 materias at a time.
Take note that some slots are connected/paired and there are some that are single.
The difference; With single materia slots you can't give that selected materia any boost by combining it with Support Materia. For instance, if you combine Restore materia and All (Support materia) together in 2 slots which are connected, then you can cast cure on all of your party members.
NB; For the mentioned combination, there is a limited times per battle you can cast it. It depends on how much AP [exp for materia] the All materia has.
AP is gained from each battle you win. All of the players who were in the battle (and not KO'd) get full AP exp, while those you haven't equipped, or on other characters will get no AP for their materia.
Take note of what it says under the slots:
None - Normal - Double - Triple
these tell you how much AP you will gain after a battle.
If it says "none", you will then get absolutely no AP for you materia.
If it says "normal", you will get the amount of AP it says when you finish a battle.
If it says "double", you will gain the double amount of AP it says when you finish a battle.
If it says "triple", you gain the triple amount of AP it says when you finish a battle.
Like the slots, these features will change depending which weapon or Accessory you are equipped with.
Leveling Materia
After finishing a number a battles, you will suddenly notice a pop up telling you about your materia growth. All of the materia worn will grow as it gains AP (materia experience). You start out with level 1 materia e.g. 1 star to the max level of 5 stars.
Each star that's filled will have a impact on your stat's depending which materia it is, so keep a eye on it so that you may or may not be pleasantly surprised.
But when it comes to magic materia, the strength of the magic will increase with each level. E.g. if you have Cure, and it goes to a new level, it will say Cure2. It heals your party much more than a regular Cure spell. NB. MP cost goes up for each spell level.
To check full information about yout materia (from which new spell has been made for you to use, or how much AP you need to level up + Stat effects), go check on your magic in the menu. The spells that are lighted up is yours to use, but the dark ones you need more AP for. It will also say how far you are away from the next magic level
Magic - Green
Barrier
Element: None
Located: Rocket Town - Shop.
Spell:
- Barrier
- M-Barrier
- Wall
- Reflect
- Barrier
Comet
Element: None
Located: Forgotten City of the Ancients - The house on the far left in the north most part in the area.
Spell:
- Comet
- Comet2
- Comet
Contain
Element: None
Located: Mideel- Give Mimett Greens to the white Chocobo, and scratch his ears
Spell:
- Freeze
- Break
- Tornado
- Flare
- Freeze
Destruct
Element: None
Located: Nibleheim - Shinra mansion, Mideel - Store
Spell:
- Debarrier
- Despell
- Death
- Debarrier
Earth
Element: Earth
Located: Kalm - Store
Spell:
- Quake
- Quake2
- Quake3
- Quake
Exit
Element: None
Located: Mideel - Store
Spell:
- Exit
- Remove
- Exit
Fire
Element: Fire
Located: Easily bought just about everywhere.
Spell:
- Fire
- Fire2
- Fire3
- Fire
Fullcure
Element: None
Located: Cosmo Canyon - Found in once closed room behind the store.
Spell:
- Full Cure
- Full Cure
Gravity
Element: Gravity
Located: Cosmo Canyon - Found in the Gi cave, Mideel - Store
Spell:
- Demi
- Demi2
- Demi3
- Demi
Heal
Element: None
Located: Kalm - Store
Spell:
- Poisona
- Esuna
- Resist
- Poisona
Ice
Element: Ice
Located: Easily bought just about everywhere.
Spell:
- Ice
- Ice2
- Ice3
- Ice
Lightning
Element: Lightning
Located: Easily bought just about everywhere.
Spell:
- Bolt
- Bolt2
- Bolt3
- Bolt
Master Magic
Element: None
Located: Cosmo Canyon - Bugenhagen's machine , Kalm - Traveler's house after defeating Emerald Weapon
Spell:
- All magic
- All magic
Mystify
Element: None
Located: Gongaga - Store
Spell:
- Confu
- Berserk
- Confu
Poison
Element: Poison
Located: Midgar - Shinra HQ, Kalm - Store
Spell:
- Bio
- Bio2
- Bio3
- Bio
Restore
Element: None
Located: Easily bought just about everywhere.
Spell:
- Cure
- Cure2
- Regen
- Cure3
- Cure
Revive
Element: None
Located: Costa del Sol - Store
Spell:
- Life
- Life2
- Life
Seal
Element: None
Located: Costa del Sol - Store
Spell:
- Sleep
- Silence
- Sleep
Shield
Element: None
Located: Found in the Northern Crater
Spell:
- Shield
- Shield
Time
Element: None
Located: Rocket Town - Store
Spell:
- Haste
- Slow
- Stop
- Haste
Transform
Element: None
Located: Cosmo Canyon - Store, Mideel - Store
Spell:
- Mini
- Toad
- Mini
Ultima
Element: None
Located: North Corel - You can find it after train quest.
Spell:
- Ultima
- Ultima
Command - Yellow
Deathblow
Located: Gongaga
Command: Deathblow
Double Cut
Located: Sunken Gelnika
Command:
- 2x-Cut
- 4x-Cut
- 2x-Cut
Enemy Skill
Located: Midgar - Shinra HQ, Junon, Forgotten City of the Ancients
Command:
- Enemy Skill
Manipulate
Located: Gold Saucer - Comes with Cait Sith, Fort Condor - Store
Command:
- Manipulate
- Manipulate
Master Command
Located: Kalm Traveller, Bugenhagen's machine
Command:
Mime
Located: South of Wutai (World Map), In a cave requires green Chocobo
Command:
- Mime
- Mime
Morph
Located: Temple of the Ancients
Command:
- Morph
- Morph
Sense
Located: Midgar - Sector 6, Kalm - Store
Command:
- Sense
- Sense
Slash-All
Located: Ancient Forest
Command:
- Slash-All
- Flash
- Slash-All
Steal
Located: Midgar - Sector 6 Sewer, Kalm - Store
Command:
- Steal
- Mug
- Steal
Throw
Located: Comes with Yuffie, Fort Condor - Store
Command:
- Throw
- Coin
- Throw
W-Item
Located: Midgar Railroad System
Command:
- W-Item
- W-Item
W-Magi
Located: Northern Crater
Command:
- W-Magic
- W-Magic
W-Summon
Located: Gold Saucer - Win it in Battle Square
Command:
- W-Summon
- W-Summon
Support - Blue
Added Cut
Located: Great Glacier
Added Effect
Located: Cosmo Canyon - Cave of the Gi
All
Located: Fort Condor - Store, Cargo Ship
Counter
Located:
Elemental
Located: Midgar - Shinra HQ, Niblheim - MT. Nibel
Final Attack
Located: Gold Saucer - Win special battle
HP Absorb
Located: Wutai, Northern Cave
Magic Counter
Located: Gold Saucer - Win at Chocobo races
MP Absorb
Located: Wutai (Found)
MP Turbo
Located: Whirlwind Maze
Quadra Magic
Located: North of Mideel (World Map)- In a cave requires blue Chocobo
Sneak Attack
Located: Gold Saucer - Win at Chocobo races
Steal as Well
Located: Wutai - Fire Cave
Summon - Red
Alexander
Element: Holy
Located: Great Glacier
Bahamut
Element: None
Located: Temple of the Ancients - Defeat Red Dragon
Bahamut ZERO
Element: None
Located: Cosmo Canyon - Touch blue Huge Materia
Choco/Mog
Element: Wind
Located: Chocobo Farm - Chose to say 'Wark' to the Chocobo in the pen.
Hades
Element: None
Located: Sunken Gelnika
Ifrit
Element: Fire
Located: Junion - Defeat Jenova on Cargo Ship
Kjata
Element: Multi
Located: Sleeping Forest - Randomly flies around between the trees.
Knights of the Round
Element: None
Located: Unmapped island to the Northeast (Word Map), requires a Gold Chocobo to get there.
Leviathan
Element: Water
Located: Wutai - Defeating Godo
Master Summon
Element: N/A
Located: Kalm Traveller, Bugenhagen's machine
Neo Bahamut
Element: None
Located: Whirlwind Maze
Odin
Element: None
Located: Niblheim - Defeat boss in the safe
Phoenix
Element: Fire
Located: Fort Condor - Complete the battle what takes place.
Ramuh
Element: Lightning
Located: Gold Scaucer - On the floor of the Chocobo Jockey waiting room
Shiva
Element: Ice
Located: Junion - Received automatically
Titan
Element: Earth
Located: Gongaga - Next to the destroyed reactor
Typhoon
Element: Multi
Location: Ancient Forest
Independent - Purple
Chocobo Lure
Located: Chocobo Farm
Counter Attack
Located: Nibleheim - MT. Nibel
Cover
Located: Midgar - In the garden at the home of Aeris
Enemy Away
Located: Gold Scaucer - Win it at Chocobo races
Enemy Lure
Located: Gold Saucer - Win it in Battle Square
EXP Plus
Located: Gold Saucer - Win it at Wonder Square
Gil Plus
Located: Gold Saucer - win it at Wonder Square
HP <-> MP
Located: Cave North of MT. Corel (World Map) -Requires black Chocobo required
HP Plus
Located: Cosmo Canyon - Store, Mideel - Store
Long Range
Located: Mythril Mine
Luck Plus
Located: Temple of the Ancients
Pre-Emptive
Located: Gold Saucer - Win it at Battle Square
Magic Plus
Located: Corral Valley
Mega All
Located: Northern Cave
MP Plus
Located: Cosmo Canyon - Store, Mideel - Store
Speed Plus
Located: Gold Saucer - Win it at Battle Square.</pre></font>
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