Side Quests & Extras (FFX)
(Redirected from Mini Games & Extras (FFX))
Below is detailed information on all of the side quests of Final Fantasy X.
Main Article: Blitzball (FFX)
Blitzball is the hailed mini game of Final Fantasy X. Blitzball can be played by visiting a Save Sphere, which will automatically transport you to Luca stadium.
 Lightning Dodger
Main Article: Lightning Dodger
In the Thunder Plains, you can win valuable prizes for avoiding the lightning strikes. For dodging 200 consecutive bolts, you will receive the Venus Sigil.
 Butterfly Catcher
Main Article: Butterfly Catcher
This mini-game is played in Macalania Woods. Speak to the creature with the harp for details on how to play. Touch a butterfly to begin the game. After gaining access to the airship, winning the mini-game will get you Kimahri's Sigil.
 Chocobo Racing
Chocobo racing is located at Remiem Temple. Just outside you can race against the Champion Chocobo.
To start the chocobo race you need to go up to the champion chocobo on the right hand side of the temple and challenge it. You will then start the race. The aim is to get to the middle before the other chocobo gets their getting as many treasure chests as possible. The more treasure chests you open the better the prizes you get are. You must also avoid hitting any of the poles or you lose the race.
Click on the map below to view a larger version of the chocobo racing area. The lines shows the recommended route.
The prizes for winning are as follows:
|First time through||Cloudy Mirror|
|3||Wings to Discover x30*|
|5||Three Stars x60*|
 Chocobo Trainer
Main Article: Chocobo Trainer
In the Calm Lands, you can speak with the Chocobo Trainer to train your own chocobo in four different mini-games. By completing the Catcher Chocobo training mission, you will receive the Sun Sigil.
 Monster Arena
Main Article: Monster Arena (FFX)
The Monster Arena is located on the eastern edge of the Calm Lands. There you can purchase equipment that allows you to capture fiends. Capturing certain fiends will get you a special prize from the trainer. You can also fight special creations (that are more challenging than a regular fiend) for valuable prizes.
 Remiem Temple
To find Remiem Temple, rent a chocobo in the Calm Lands and ride up towards the southern exit. Continue to the right and you will see a chocobo feather on the ground. Examine it to fly toward the other side. Follow the path to Remiem Temple. Inside you will find Belgemine ready to have an aeon duel with Yuna. You must obtain all aeons (except the Magus Sisters). Each time you defeat one of her aeons, she will give you a prize. For defeating her Bahamut, you will get the Flower Scepter.
See the side quest "Magus Sisters" for more information on obtaining the trio. After obtaining the aeon trio, you can defeat all of Belgemine's aeons. She will give you Yuna's Moon Sigil before asking you to send her.
 Baaj Temple
'Baaji temple is the broken down building you first wake up in after being warped out of your home by Sin. At that point of the game not much can be done there but later on you gain full control of your airship and can return back for a little revenge and a Aeon. Talk to Cid, click search, And search around X 13.547 Y 56.654 and Z 0.027. Once located it will be avalible in the normal location selection."
To get here follow the lower path, where you fought Defender X, instead of going to Mt. Gagazet. Same area you getter rusty sword. This is where you can obtain the aeon Yojimbo
 Extra Locations
To find the secret locations, you must first have the airship. On the world map, search the coordinates by moving the cursor over the map. Press the X button to search for the location. You'll notice that the coordinates have a range that can be searched.
 Sanubia Desert
X Coordinate: 12 - 16
Y Coordinate: 41 - 45
There is a chest way in the back that contains the Ascalon, a sword for Tidus that has the Double AP ability.
 Besaid Falls
X Coordinate: 29 - 32
Y Coordinate: 73 - 76
Right under the bridge is a chest that contains the Dragoon Lance, a lance for Kimahri.
 Battle Site
X Coordinate: 39 - 43
Y Coordinate: 56 - 60
Go north from the Save Sphere to find a chest that contains the Phantom Bangle, a bangle for Lulu that absorbs three elements.
 Mi'ihen Ruins
X Coordinate: 33 - 36
Y Coordinate: 55 - 60
You'll be across the way on the half-submerged ruins. Move Tidus across the ruins and open a chest that contains the Sonar, a claw for Rikku.
 Baaj Temple
X Coordinate: 11 - 16
Y Coordinate: 57 - 63
By revisiting Baaj Temple, you can obtain Lulu's Onion Knight & the aeon Anima. See the "Baaj Temple" side quest for details.
 Omega Ruins
X Coordinate: 69 - 75
Y Coordinate: 33 - 38
The Omega Ruins are locations for some of the toughest enemies in the game, so it is an amazing place to level up. However, it is not suggested unless the player has at least cleared the Zanarkand Ruins. The map here only clears as you navigate through the area too. There are several chests and an Al Bhed Primer here, but they aren't really worth locating. Go left at the first cross road and head straight down. Avoid the first gliph and head to the bottom one, turn back and to the first. This unlocks a pathway, one can head past it and fight "Ultima Weapon." Head further in and you'll be taken further into the ruin. Go to the right in the Abyssal Cave, keep going and you'll be drawn into several fights, regardless of if you have no encounters armour. Omega is simple enough if you have at least 8000 HP, as his Nova attack can hurt. Use Kimahri at least once to draw Nova as an overdrive, then just smash it with quick hit untill it dies.
 Airship Passwords
When you've acquired control of the airship, you can enter passwords to find other secret locations. Choose the "Input" command to bring up the screen's keyboard. The passwords must all be entered in all capital letters. You may have seen these passwords translated into Al Bhed hints around Spira.
Password 1: GODHAND
You'll have access to the ravine below Mushroom Rock Road. Continue north and you'll come across a chest that contains Rikku's ultimate weapon, Godhand.
Password 2: VICTORIOUS
You'll have access to another secret area in Besaid. Climb up the tree branch and open the chest there to find Victorious, a targe for Rikku that nullifies three elements.
Password 3: MURASAME
You'll have access to another secret area in Besaid. Go to the north to find a chest that contains Murasame, a sword for Auron that has the One MP Cost ability.
 Village of the Cactuars
Main Article: Village of the Cactuars
When you gain control of the airship, you can return to Sanubia Desert to participate in this side quest. Find ten cactuars hidden in the desert to remove the sandstorm and find Rikku's Sigil.
 Al Bhed Primers
Main Article: Al Bhed (Language)
Al Bhed Primers are needed to translate the Al Bhed Language. Each book reveals a new letter in the alphabet.
 Cloudy/Celestial Mirror & Celestial Weapons
For information on how to obtain each of the character's special weapon, see Celestial Weapons (FFX).
 Hidden Aeons
To find Anima, see Side Quest "Baaj Temple"
To find Yojimbo, see the side quest "Cavern of the Stolen Fayth".
To obtain the Magus Sisters, you must first defeat all of Belgemine's aeons at Remiem Temple. You will receive the key item Flower Scepter for defeating her Bahamut. You must capture all of the fiends of Mt. Gagazet (see Monster Arena (FFX)). When you return to the owner of the Monster Arena, he will reward you with the key item Blossom Crown. Using both of these items, return to Remiem Temple and examine the door
in the back.
The Omega ruins are an amazing place to level up. However, I wouldn't suggest it unless you have at least cleared the Zanarkand ruins. The map here only clears as you navigate through the area too. There are several chests and an al bhed primer here but, they aren't really worth locating. Go left at the first cross road and head straight down. Avoid the first gliph and head to the bottom one, turn back and to the first. This unlocks a pathway, you head past it and will fight "Ulitima Weapon" don't panic, this is an easy fight. Head further in and you'll be taken further into the ruin. Just go to the right in the abyssal cave keep going and you'll be drawn into several fights, regardless of if you have no encounters armour. Omega is simple enough if you have at least 8000 hp as his Nova attack can hurt. Use Kimahri at least once to draw Nova as an overdrive, then just smash him with quick hit untill he dies.
 Jecht's Spheres
|Sphere 1||Jecht's message for Tidus||You can get one when you defeat Spherimorph at Lake Macalania|
|Sphere 2||Shows how Jecht became Braska's guardian||Macalania Woods South|
|Sphere 3||Shows what happened when Braska, Auron and Jecht first arrived in Besaid||Besaid Village, right of the Temple|
|Sphere 4||Shows Jecht, Braska and Auron going to Kilika||Cabin of the SS Liki|
|Sphere 5||Jecht and Auron talks about Blitzball and Tidus||Luca Stadium, basement A (outside Auroch's locker room)|
|Sphere 6||Jecht, Braska and Auron fight Chocobo Eater||At the end Mi'ihen Road (old road)|
|Sphere 7||Auron talking to Kinoc about him leaving with Braska to Zanarkand||Mushroom Rock Precipice|
|Sphere 8||Jecht regrets attacking the Shoopuf||Moonflow South Wharf|
|Sphere 9||Shows the three of them leaving the Thunder Plains to Guadosalam||Thunder Plains South (east area)|
|Sphere 10||Braska's message for Yuna||Gagazet Mountain Trail|
 AP Gaining Tricks
There are many tricks with which you can get AP quickly and effectively, below are two methods which work the best.
To find out where to get the items please read the Item FAQ () by AZn2th3N.
To do these methods you should have the following:
Weapon & Armor Auto-Abilities
- Overdrive-->AP Ability* - Instead of increasing the overdrive gauge you will instead get AP (requires x10 Doorways to Tomorrow)
Double AP/ Triple AP - Doubles/Triples the amount of AP gained (requires 20 Megalixirs/50 Wings to Discovery respectively)
Double Overdrive/ Triple Overdrive - Doubles/Triples the increase in overdrive gauge (requires 30 Underdog's secret/30 Winning Formulas respectively)
Auto-Phoenix - Automatically use a phoenix down when an ally is killed (requires 30 Mega-Phoenix's)
- Stoic - Overdrive Gauge increases when you suffer from damage (default)
Comrade - Overdrive Gauge increases when your team allies suffer from damage (Certain amount of damage to allies)
- Phoenix Downs - Although they may not actually be necessary as life can work just as well, its best to have as many Phoenix downs as possible
- Don Tonberry unlocked - One of area conquest creatures found in the Monster Arena (requires you captures all fiends in the Cavern of Stolen Fayth)
Cactuar King unlocked - One of area conquest creatures found in the Monster Arena (requires you captures all fiends in the Thunder Plains)
1000+ Kills - this is needed for the Don Tonberry method, however it is not essential
You must have unlocked one or the other for the tricks to work.
DON TONBERRY METHOD
Select to fight against the Don Tonberry, and then attack it. This will result in it retaliating with Karma which will deal damage depending on how many fiends that character had killed x100. If you have set the overdrive mode to Comrade then two characters will gain AP for the attack as instead of your overdrive gauges charging you will gain AP. After the attack revive the fallen character and then repeat until the hearts desire or until it is defeated (or you run out of Phoenix Downs)
Please note for this method you MUST have Overdrive-->AP ability and it is highly recommended that you have Auto-Phoenix and a huge supply of Phoenix Downs. Its also better to use Comrade mode on the characters with less Kills and stoic on the one with the most kills. However if all your characters have fairly high amount of kills its a good idea to use Comrade for all characters.
After you finish you will gain an absurd amount of AP.
CACTUAR KING METHOD
Select to fight against the Cactuar King, and then attack it. It will then retaliate with either 10,000 Needles or 99,999 Needles. Revive your characters when needed and keep attacking. When it attacks it will attack with either one of the two moves resulting in even more AP. Remember to have set the overdrive mode to Comrade for all your characters.
Please note for this method you MUST have Overdrive-->AP ability and it is highly recommended that you have Auto-Phoenix and a huge supply of Phoenix Downs. Life will also do just as well, however it will waste a turn.
Again after you finish you will gain an absurd amount of AP.
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