Ninja (Bravely Default)

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Ninja
Ninja (BDFF).png
Kana 忍者
Romaji Ninja
Asterisk Holder Konoe Kikyo
Specialty Ability Dual Wield
Job Command Ninjutsu

Ninja is an optional job introduced in Bravely Default and one of the 24 jobs available. These super speedy, sleek, and slippery assassins can cut down foes quickly with a blade in each hand. They are best equipped with daggers. It is also an optional job in Bravely Second.

Contents

[edit] Bravely Default

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
C C B C A D C S
Sword Axe Spear Rod Staff Dagger
C E D E D S
Bow Katana Fist Shield Helm Armor
D B D E E E

[edit] Abilities

The Ninja's Specialty ability, Dual Weild, allows it to equip weapons in both hands with full potential.

Lv. Ability Class Cost Description
1 Shippûjinrai Command 16 MP Attack at the start of the turn and deal the same damage as a conventional attack.
2 Transience Support 1 slot Evade an attack and counterattack, dealing the same damage as a conventional attack.
3 Evade 10% Up Support 1 slot Raise evasion by 10%.
4 Utsusemi Command --- Evade a physical attack one time.
5 Comeback Kid Support 1 slot Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded.
6 Ikkikasei Command 1 BP Raise the number of attacks by 100% for that turn only.
7 Cleave Support 1 slot Has a chance to perform an additional attack after defeating a target with a conventional attack. Note that the chance goes up the more damage you deal in relation to the defeated target's remaining HP.
8 Evade 20% Up Support 2 slots Raise evasion by 20%.
9 Shunshin Command --- Raise evasion to maximum of six turns.
10 Kairai Command --- The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.
11 Dual Wield Support 2 slots When equipping a weapon in each hand, normally only 50% of the weapons' Physical Attack is applied to the characters' Physical Attack. This support ability allows 100% to be applied.
12 Kakuremi Command --- Lower your chances of being targeted by enemies to the lowest level possible for five turns.
13 Evade 30% Up Support 3 slots Raise evasion by 30%.
14 Frenetic Fighting Support 2 slots The limit on number of attacks rises from sixteen to thirty-two.

[edit] Bravely Second

[edit] Statistics

HP MP STR INT DEX VIT MND AGI
C C B C A D C S
Sword Axe Spear Rod Staff Dagger Bow Katana Knuckles Greatsword Gun Shield Helm Armor
C E D E D S D B D D E E E E

[edit] Abilities

Lv. Ability Class Cost Description
1 Shippûjinrai Command 12 MP Attack at the start of the turn and deal the same damage as a conventional attack.
2 Confuse Immunity Support 1 slot Confer immunity to confusion during battles.
3 Shunshin Command --- Raise evasion to maximum of six turns.
4 Transience Support 1 slot Evade an attack and counterattack, dealing the same damage as a conventional attack.
5 Dual Wield Support 2 slots When equipping a weapon in each hand, normally only 50% of the weapons' Physical Attack is applied to the characters' Physical Attack. This support ability allows 100% to be applied.
6 Utsusemi Command --- Evade a physical attack one time.
7 Comeback Kid Support 1 slot Magic Attack and Physical Attack each rise 25% for three turns with each physical attack evaded.
8 Ikkikasei Command 12 MP Raise the number of attacks by 100% for that turn only.
9 Kairai Command --- The target of the enemy's single-target attack will be the ally you select, but only for the turn in which the ability is used.
10 Frenetic Fighting Support 1 slot The limit on number of attacks rises from sixteen to thirty-two.
11 Impermanence Command 24 MP Reverse the effects of raised and lowered stats to all targets for four turns. Does not apply to the effects of Special moves, Berserk and Stances.

[edit] Gallery


Last edited by Ciel Phantomhive on 26 July 2015 at 07:06
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