Overdrives (FFX)

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Overdrives are the limit break system in Final Fantasy X. A few of the overdrives are mini-games while some aren't even attacks at all.


Contents

[edit] Overdrives

[edit] Tidus

Tidus's overdrives are all a timing mini-game. You have to hit X as the line goes over the gray colored area in the center, and the faster you do it, the more damage the overdrive deals. Also, to gain his higher overdrives, you must perform his overdrives more.

  • Spiral Cut: Starting Overdrive. Tidus jumps and spins through the air, slashing down on a single target for a high damage power hit.
  • Slice & Dice: Perform Spiral Cut 10 times successfully. Tidus runs among the enemies, attacking 6 times to random targets.
  • Energy Rain: Perform 20 more overdrives successfully (30 in total). Tidus damages all the enemies one time.
  • Blitz Ace: Perform 50 more overdrives successfully (80 in total). Tidus slashes an enemy 8 times, then jumps into the air to kick a Blitzball at the enemy which makes a total of 9 hits.


[edit] Yuna

Yuna's overdrive summons an Aeon with its overdrive bar full. After the Overdrive is fired, the Overdrive gauge returns to what it was before. As a result, it is possible to launch two Overdrives in succession with Yuna's Overdrive. Yuna must already have the Aeon to be able to summon it, obviously.


[edit] Wakka

When you select overdrive, you will see a Slot Machine, depending on which one you choose, you will get different options, depending on which 'Reels' you selected. Although there is a Time Limit (20 seconds), it has no effect on how powerful the attack is (unlike Auron's, Tidus's, or to some extent Lulu's).

Element Reels

You already know Element Reels when you get Wakka.

SymbolTwo Identical SymbolsThree Identical Symbols
Red CirleFire Elemental Attack on one Random OpponentFire Elemental Attack on all Opponents
Yellow CircleLightning Elemental Attack on one Random OpponentLighting Elemental Attack on all Opponents
Blue CircleWater Elemental Attack on one Random OpponentWater Elemental Attack on all Opponents
White CircleIce Elemental Attack on one Random OpponentIce Elemental Attack on all Opponents

Note: If you do not have any doubles or triples, then a non elemental critical hit will be used on one random opponent.


Attack Reels

This is a reward for coming first place in a Blitzball Tournament.

SymbolThree Identical Symbols
1* Hit6 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)
2* Hit12 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)
Miss0 Non Elemental Attacks against 0 Opponents

Note: If you don't get Triples, then the number of 1 and 2 hits are added together. e.g, you get a 2* Hit, a 1* Hit and a miss, you get 3 attacks in all (2+1+0)


Status Reels

This is a reward for coming first place in a blitzball league.

SymbolTwo Identical SymbolsThree Identical Symbols
SkullInflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on One Random OpponentInflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on All Opponents
Down Inflicts Power Break, Magic Break, Armour Break and Mental Break on One Random OpponentInflicts Power Break, Magic Break, Armour Break and Mental Break on all Opponents
HourglassInflicts Petrification and Delay on One Random OpponentInflicts Petrification and Delay on All Opponents

Note: if no Doubles or Triples then a single attack without a status effect will be used on one Random Opponent.


Aurochs Reels

These use all the same elements, Attacks and Status reels in one, but with one difference, the Aurochs reel. If you manage to land on it with all 3 reels, then you will do a Non-Elemental Attack on all opponents with Double Damage. It is shaped like a Blitzball with a star in the top left.


[edit] Auron

Auron's overdrives have you press a sequence of buttons in the correct order.

  • Dragon Fang: Known from the start, attacks all enemies.

Input commands: Down + Left + Up + Right + L1 + R1 + O + X

  • Shooting Star: Learned after you find the first sphere. Attacks 1 enemy, causes eject.

Input commands: Triangle, O, Square, X, Left, Right, X

  • Banishing Blade: Learned after you find three spheres. Attacks 1 enemy and causes Full break.

Input commands: UP, L1, Down, R1, Right, Left, Triangle

  • Tornado: Learned after you find all ten spheres. Deals major damage to all enemies. In the PAL version and FFX International, it has two attacks.

Input commands: X, Right, R1, Left, L1, Triangle


To gain overdrives for Auron you must find 'Jecht's Spheres'. You gain the first sphere after defeating Spherimorph in Lake Macalania. The spheres are found in these locations:

NameSphere InformationLocation
Sphere 1Jecht's message for TidusYou can get one when you defeat Spherimorph at Lake Macalania
Sphere 2Shows how Jecht became Braska's guardianMacalania Woods South
Sphere 3Shows what happened when Braska, Auron and Jecht first arrived in BesaidBesaid Village, right of the Temple
Sphere 4Shows Jecht, Braska and Auron going to KilikaCabin of the SS Liki
Sphere 5Jecht and Auron talks about Blitzball and TidusLuca Stadium, basement A (outside Auroch's locker room)
Sphere 6Jecht, Braska and Auron fight Chocobo EaterAt the end Mi'ihen Road (old road)
Sphere 7Auron talking to Kinoc about him leaving with Braska to ZanarkandMushroom Rock Precipice
Sphere 8Jecht regrets attacking the ShoopufMoonflow South Wharf
Sphere 9Shows the three of them leaving the Thunder Plains to GuadosalamThunder Plains South (east area)
Sphere 10Braska's message for YunaGagazet Mountain Trail


[edit] Lulu

Lulu's overdrive is Fury. You select the spell you wish to use, then need to spin the right analog stick clockwise, to reach a high number. Then Lulu will cast the spell the same number of times as you got in for spin the right analog stick. The spells which can be used in this overdrive are:

  • Fire
  • Thunder
  • Water
  • Blizzard
  • Fira
  • Thundara
  • Watera
  • Blizzara
  • Firaga
  • Thundaga
  • Waterga
  • Blizzaga
  • Bio
  • Demi
  • Death
  • Drain
  • Osmose
  • Flare
  • Ultima


[edit] Rikku

Rikku's overdrive is Mix. Mix allows you to mix 2 items together, creating a special ability. This ability may be an enchancer, curative or a damaging ability. These are the 64 possible mixes which can be made:

Grenade, Frag Grenade Pineapple, Potato Masher Cluster Bomb, Tallboy, Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster, Firestorm, Burning Soul, Brimstone Abaddon Flame, Snow Flurry, Icefall, Winter Storm, Black Ice, Krysta, ThunderBolt, Rolling Thunder, Lightning Bolt, Electroshock, ThunderBlast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin, Dark Rain, Nega Burst, Black Hole, SuperNova, Ultra Potion, Panacea, Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Mega Elixir, Super Elixir, Final Elixir, NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll, Mighty NulAll, Mighty G, Super Mighty G, Hyper Mighty G, Vitality, Mega Vitality, Hyper Vitality, Mana, Mega Mana, Hyper Mana, Freedom, Freedom X, Quartet of 9, Trio of 9999, Hero Drink, Miracle Drink, Hot Spurs, Eccentric.

For information about these mixes, see Rikku's Mix List.


[edit] Kimahri

Kimahri's Overdrive is called Ronso Rage. He begins the game with the Jump ability, and the others must be learned through enemy skills like Blue Magic. After an enemy uses a special skill, Kimahri must perform Lancet on it to learn that new Overdrive. For a complete list, see Ronso Rage.


[edit] Overdrive Modes

Overdrives are different in Final Fantasy X then in other Final Fantasies. You can set how you want your gauge to fill, and once it is full, you can unleash powerful attacks on the enemy. Each mode requires a character to meet a special requirement a specified number of times before the mode becomes available for use. Here are all the modes and how they charge:


[edit] Stoic

Description: Overdrive meter charges when character receives damage. This is the starting mode for all characters.


[edit] Warrior

Description: Overdrive meter charges when character damages an enemy.

Character
# of Turns
Tidus
150
Yuna
200
Auron
100
Wakka
160
Lulu
300
Rikku
140
Kimahri
120


[edit] Comrade

Description: Overdrive meter charges when allies take damage.

Character
# of Turns
Tidus
300
Yuna
240
Auron
220
Wakka
100
Lulu
100
Rikku
100
Kimahri
100


[edit] Slayer

Description: Overdrive meter charges when character defeats an enemy.

Character
# of Turns
Tidus
100
Yuna
110
Auron
80
Wakka
90
Lulu
130
Rikku
200
Kimahri
120


[edit] Hero

Description: Overdrive meter charges when character defeats strong enemies.

Character
# of Turns
Tidus
50
Yuna
50
Auron
40
Wakka
50
Lulu
70
Rikku
50
Kimahri
45


[edit] Ally

Description: Overdrive meter charges on character's turn.

Character
# of Turns
Tidus
600
Yuna
500
Auron
450
Wakka
350
Lulu
480
Rikku
320
Kimahri
300


[edit] Daredevil

Description: Overdrive meter charges when character's HP is critical.

Character
# of Turns
Tidus
170
Yuna
90
Auron
260
Wakka
140
Lulu
150
Rikku
110
Kimahri
200


[edit] Tactician

Description: Overdrive meter charges when character inflicts status ailments on an enemy.

Character
# of Turns
Tidus
100
Yuna
110
Auron
80
Wakka
90
Lulu
130
Rikku
200
Kimahri
120


[edit] Avenger

Description: Overdrive meter charges when a party member gets KO'd.

Character
# of Turns
Tidus
100
Yuna
80
Auron
120
Wakka
100
Lulu
150
Rikku
90
Kimahri
100


[edit] Sufferer

Description: Overdrive meter charges when character is inflicted with status ailments.

Character
# of Turns
Tidus
100
Yuna
80
Auron
120
Wakka
100
Lulu
110
Rikku
90
Kimahri
130


[edit] Victor

Description: Overdrive meter charges whenever your party wins a battle. The character must be in the active party to meet the requirement and charge the meter.

Character
# of Turns
Tidus
120
Yuna
150
Auron
200
Wakka
160
Lulu
200
Rikku
140
Kimahri
120


[edit] Victim

Description: Overdrive meter charges when hit with status attacks.

Character
# of Turns
Tidus
120
Yuna
100
Auron
160
Wakka
110
Lulu
130
Rikku
125
Kimahri
100


[edit] Coward

Description: Overdrive meter charges when party runs away from battle.

Character
# of Turns
Tidus
600
Yuna
900
Auron
1000
Wakka
400
Lulu
980
Rikku
450
Kimahri
700


[edit] Solo

Description: Overdrive meter charges when character is the only capable fighter in active party. Other party members must be KO'd, petrified, etc.

Character
# of Turns
Tidus
60
Yuna
180
Auron
35
Wakka
110
Lulu
45
Rikku
170
Kimahri
90


[edit] Dancer

Description: Overdrive meter charges when character successfully evades an opponent's attack.

Character
# of Turns
Tidus
170
Yuna
250
Auron
200
Wakka
200
Lulu
300
Rikku
200
Kimahri
130


[edit] Healer

Description: Overdrive meter charges when a character heals an ally.

Character
# of Turns
Tidus
80
Yuna
60
Auron
200
Wakka
110
Lulu
170
Rikku
170
Kimahri
100


[edit] Rook

Description: Overdrive meter charges when character magically blocks attack.

Character
# of Turns
Tidus
120
Yuna
110
Auron
120
Wakka
120
Lulu
120
Rikku
120
Kimahri
120

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Last edited by Tifabelle on 11 February 2013 at 01:29
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