Overdrives are the limit break system in Final Fantasy X. A few of the overdrives are mini-games while some aren't even attacks at all.
Tidus's overdrives are all a timing mini-game. You have to hit X as the line goes over the gray colored area in the center, and the faster you do it, the more damage the overdrive deals. Also, to gain his higher overdrives, you must perform his overdrives more.
- Spiral Cut: Starting Overdrive. Tidus jumps and spins through the air, slashing down on a single target for a high damage power hit.
- Slice & Dice: Perform Spiral Cut 10 times successfully. Tidus runs among the enemies, attacking 6 times to random targets.
- Energy Rain: Perform 20 more overdrives successfully (30 in total). Tidus damages all the enemies one time.
- Blitz Ace: Perform 50 more overdrives successfully (80 in total). Tidus slashes an enemy 8 times, then jumps into the air to kick a Blitzball at the enemy which makes a total of 9 hits.
Yuna's overdrive summons an Aeon with its overdrive bar full. After the Overdrive is fired, the Overdrive gauge returns to what it was before. As a result, it is possible to launch two Overdrives in succession with Yuna's Overdrive. Yuna must already have the Aeon to be able to summon it, obviously.
When you select overdrive, you will see a Slot Machine, depending on which one you choose, you will get different options, depending on which 'Reels' you selected. Although there is a Time Limit (20 seconds), it has no effect on how powerful the attack is (unlike Auron's, Tidus's, or to some extent Lulu's).
You already know Element Reels when you get Wakka.
|Symbol||Two Identical Symbols||Three Identical Symbols|
|Red Cirle||Fire Elemental Attack on one Random Opponent||Fire Elemental Attack on all Opponents|
|Yellow Circle||Lightning Elemental Attack on one Random Opponent||Lighting Elemental Attack on all Opponents|
|Blue Circle||Water Elemental Attack on one Random Opponent||Water Elemental Attack on all Opponents|
|White Circle||Ice Elemental Attack on one Random Opponent||Ice Elemental Attack on all Opponents|
Note: If you do not have any doubles or triples, then a non elemental critical hit will be used on one random opponent.
This is a reward for coming first place in a Blitzball Tournament.
|Symbol||Three Identical Symbols|
|1* Hit||6 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)|
|2* Hit||12 Non Elemental Attacks against 1 Random Opponent (All the Attacks are against the same Opponent)|
|Miss||0 Non Elemental Attacks against 0 Opponents|
Note: If you don't get Triples, then the number of 1 and 2 hits are added together. e.g, you get a 2* Hit, a 1* Hit and a miss, you get 3 attacks in all (2+1+0)
This is a reward for coming first place in a blitzball league.
|Symbol||Two Identical Symbols||Three Identical Symbols|
|Skull||Inflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on One Random Opponent||Inflicts Poison, and causes Darkness, Sleep and Silence for 3 rounds on All Opponents|
|Down||Inflicts Power Break, Magic Break, Armour Break and Mental Break on One Random Opponent||Inflicts Power Break, Magic Break, Armour Break and Mental Break on all Opponents|
|Hourglass||Inflicts Petrification and Delay on One Random Opponent||Inflicts Petrification and Delay on All Opponents|
Note: if no Doubles or Triples then a single attack without a status effect will be used on one Random Opponent.
These use all the same elements, Attacks and Status reels in one, but with one difference, the Aurochs reel. If you manage to land on it with all 3 reels, then you will do a Non-Elemental Attack on all opponents with Double Damage. It is shaped like a Blitzball with a star in the top left.
Auron's overdrives have you press a sequence of buttons in the correct order.
- Dragon Fang: Known from the start, attacks all enemies.
Input commands: Down + Left + Up + Right + L1 + R1 + O + X
- Shooting Star: Learned after you find the first sphere. Attacks 1 enemy, causes eject.
Input commands: Triangle, O, Square, X, Left, Right, X
- Banishing Blade: Learned after you find three spheres. Attacks 1 enemy and causes Full break.
Input commands: UP, L1, Down, R1, Right, Left, Triangle
- Tornado: Learned after you find all ten spheres. Deals major damage to all enemies. In the PAL version and FFX International, it has two attacks.
Input commands: X, Right, R1, Left, L1, Triangle
|Sphere 1||Jecht's message for Tidus||You can get one when you defeat Spherimorph at Lake Macalania|
|Sphere 2||Shows how Jecht became Braska's guardian||Macalania Woods South|
|Sphere 3||Shows what happened when Braska, Auron and Jecht first arrived in Besaid||Besaid Village, right of the Temple|
|Sphere 4||Shows Jecht, Braska and Auron going to Kilika||Cabin of the SS Liki|
|Sphere 5||Jecht and Auron talks about Blitzball and Tidus||Luca Stadium, basement A (outside Auroch's locker room)|
|Sphere 6||Jecht, Braska and Auron fight Chocobo Eater||At the end Mi'ihen Road (old road)|
|Sphere 7||Auron talking to Kinoc about him leaving with Braska to Zanarkand||Mushroom Rock Precipice|
|Sphere 8||Jecht regrets attacking the Shoopuf||Moonflow South Wharf|
|Sphere 9||Shows the three of them leaving the Thunder Plains to Guadosalam||Thunder Plains South (east area)|
|Sphere 10||Braska's message for Yuna||Gagazet Mountain Trail|
Lulu's overdrive is Fury. You select the spell you wish to use, then need to spin the right analog stick clockwise, to reach a high number. Then Lulu will cast the spell the same number of times as you got in for spin the right analog stick. The spells which can be used in this overdrive are:
Rikku's overdrive is Mix. Mix allows you to mix 2 items together, creating a special ability. This ability may be an enchancer, curative or a damaging ability. These are the 64 possible mixes which can be made:
Grenade, Frag Grenade Pineapple, Potato Masher Cluster Bomb, Tallboy, Blaster Mine, Hazardous Shell, Calamity Bomb, Chaos Grenade, Heat Blaster, Firestorm, Burning Soul, Brimstone Abaddon Flame, Snow Flurry, Icefall, Winter Storm, Black Ice, Krysta, ThunderBolt, Rolling Thunder, Lightning Bolt, Electroshock, ThunderBlast, Waterfall, Flash Flood, Tidal Wave, Aqua Toxin, Dark Rain, Nega Burst, Black Hole, SuperNova, Ultra Potion, Panacea, Ultra Cure, Mega Phoenix, Final Phoenix, Elixir, Mega Elixir, Super Elixir, Final Elixir, NulAll, Mega NulAll, Hyper NulAll, Ultra NulAll, Mighty NulAll, Mighty G, Super Mighty G, Hyper Mighty G, Vitality, Mega Vitality, Hyper Vitality, Mana, Mega Mana, Hyper Mana, Freedom, Freedom X, Quartet of 9, Trio of 9999, Hero Drink, Miracle Drink, Hot Spurs, Eccentric.
For information about these mixes, see Rikku's Mix List.
Kimahri's Overdrive is called Ronso Rage. He begins the game with the Jump ability, and the others must be learned through enemy skills like Blue Magic. After an enemy uses a special skill, Kimahri must perform Lancet on it to learn that new Overdrive. For a complete list, see Ronso Rage.
 Overdrive Modes
Overdrives are different in Final Fantasy X then in other Final Fantasies. You can set how you want your gauge to fill, and once it is full, you can unleash powerful attacks on the enemy. Each mode requires a character to meet a special requirement a specified number of times before the mode becomes available for use. Here are all the modes and how they charge:
Description: Overdrive meter charges when character receives damage. This is the starting mode for all characters.
Description: Overdrive meter charges when character damages an enemy.
Description: Overdrive meter charges when allies take damage.
Description: Overdrive meter charges when character defeats an enemy.
Description: Overdrive meter charges when character defeats strong enemies.
Description: Overdrive meter charges on character's turn.
Description: Overdrive meter charges when character's HP is critical.
Description: Overdrive meter charges when character inflicts status ailments on an enemy.
Description: Overdrive meter charges when a party member gets KO'd.
Description: Overdrive meter charges when character is inflicted with status ailments.
Description: Overdrive meter charges whenever your party wins a battle. The character must be in the active party to meet the requirement and charge the meter.
Description: Overdrive meter charges when hit with status attacks.
Description: Overdrive meter charges when party runs away from battle.
Description: Overdrive meter charges when character is the only capable fighter in active party. Other party members must be KO'd, petrified, etc.
Description: Overdrive meter charges when character successfully evades an opponent's attack.
Description: Overdrive meter charges when a character heals an ally.
Description: Overdrive meter charges when character magically blocks attack.