Paladin (FFTA2)

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Paladin (FFTA2)
Species: Hume
Description: "Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies."

The Paladin is a second tier job for Humes and is an advanced job which allows its user to heal and attack. Paladin is advanced from the Soldier class.


Contents

Attributes

REQUIREMENTS

To use the Paladin you must do the following:


Equipment

Weapons Head Body Other
Greatswords, Knightswords Helmets Heavy Armor, Robes Accessories, Shields


Stats

Move Jump Evasion Resilience Disarmed Attack Boost
4 2 0 30 18


Types

MAIN TYPES

  • Ally Defender - Being able to completely defend allies for a turn makes the Paladin a useful part of any team, but in this time he will sustain damage focused on him or the defended unit.
  • Close Range Combatant - The Paladin is trained in using swords and shields, allowing them to attack from close range while sustaining damage.
  • Holy-Elemental - The Paladin's abilities are focused on using holy-based attacks to cause massive damage or destroy the dead in a single attack.


SUB-TYPES

  • Advanced Supporter - With abilities to heal themselves and others makes the Paladin a primary source of support.
  • Ailment Healer - Along with being able to heal HP, the Paladin can also heal status ailments on users.
  • Sub-Stat Raiser - The Paladin can raise the unseen stats of allies by using leadership skills.


Abilities

Chivalry - Chivalry is the art of subdueing enemies with the power of holy while also being able to support allies from the front line.


S-ABILITIES

Ability Name Weapon Effect AP MP Range
Nurse Defender Heals HP and cures status ailments of self and surrounding units. 100 0 Self and surrounding units.
Defend Lionheart Raise defense and resistance of self for a single turn. 200 0 Self only.
Cover Save the Queen Completely protect one unit for a single turn. All damage goes to you. 300 0 4
Parley Barong Completely removes a unit from the battle. Lower HP = Higher success rate. 150 0 1
Saint Cross Arch Sword Moderate holy damage to all surrounding units. 400 10 Surrounding units.
Holy Blade Excalibur Powerful holy damage to a single unit. 400 22 Attack range.
Sanctify Ogrenix Completely destroys an undead unit. 250 0 3
War Cry Oblige Raises resilience of self and surrounding units. 300 0 Self and surrounding units.


R-ABILITIES

Ability Name Equipment Effect AP
Reflex Genji Armor Dodge all normal attacks. 350


P-ABILITIES

Ability Name Equipment Effect AP
Defense↑ Diamond Armor Increases you weapon defense. 150

Gallery


Related Forum Threads

FFTA2's Community In-Depth Unit Guide - last post by Hikaric @ Oct 26, 08
Best ffta2 team strategies (post your team here!!) - last post by McClubbin @ Aug 12, 08
FFTA2 Job Awards - last post by Lost in Azure @ Sep 30, 08

Related Forums

Final Fantasy Tactics A2: Grimoire of the Rift Forum

Major portions of this page were written by: Lost in Azure Lost in Azure
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