Paladin (FFTA2)
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| Paladin (FFTA2) | |
| Species: | Hume |
| Description: | "Their sturdy defense enables paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies." |
The Paladin is a second tier job for Humes and is an advanced job which allows its user to heal and attack. Paladin is advanced from the Soldier class.
Contents |
Attributes
REQUIREMENTS
To use the Paladin you must do the following:
- Master 3 Soldier A-Abilities.
Equipment
| Weapons | Head | Body | Other |
|---|---|---|---|
| Greatswords, Knightswords | Helmets | Heavy Armor, Robes | Accessories, Shields |
Stats
| Move | Jump | Evasion | Resilience | Disarmed Attack Boost |
|---|---|---|---|---|
| 4 | 2 | 0 | 30 | 18 |
Types
MAIN TYPES
- Ally Defender - Being able to completely defend allies for a turn makes the Paladin a useful part of any team, but in this time he will sustain damage focused on him or the defended unit.
- Close Range Combatant - The Paladin is trained in using swords and shields, allowing them to attack from close range while sustaining damage.
- Holy-Elemental - The Paladin's abilities are focused on using holy-based attacks to cause massive damage or destroy the dead in a single attack.
SUB-TYPES
- Advanced Supporter - With abilities to heal themselves and others makes the Paladin a primary source of support.
- Ailment Healer - Along with being able to heal HP, the Paladin can also heal status ailments on users.
- Sub-Stat Raiser - The Paladin can raise the unseen stats of allies by using leadership skills.
Abilities
Chivalry - Chivalry is the art of subdueing enemies with the power of holy while also being able to support allies from the front line.
S-ABILITIES
| Ability Name | Weapon | Effect | AP | MP | Range |
|---|---|---|---|---|---|
| Nurse | Defender | Heals HP and cures status ailments of self and surrounding units. | 100 | 0 | Self and surrounding units. |
| Defend | Lionheart | Raise defense and resistance of self for a single turn. | 200 | 0 | Self only. |
| Cover | Save the Queen | Completely protect one unit for a single turn. All damage goes to you. | 300 | 0 | 4 |
| Parley | Barong | Completely removes a unit from the battle. Lower HP = Higher success rate. | 150 | 0 | 1 |
| Saint Cross | Arch Sword | Moderate holy damage to all surrounding units. | 400 | 10 | Surrounding units. |
| Holy Blade | Excalibur | Powerful holy damage to a single unit. | 400 | 22 | Attack range. |
| Sanctify | Ogrenix | Completely destroys an undead unit. | 250 | 0 | 3 |
| War Cry | Oblige | Raises resilience of self and surrounding units. | 300 | 0 | Self and surrounding units. |
R-ABILITIES
| Ability Name | Equipment | Effect | AP |
|---|---|---|---|
| Reflex | Genji Armor | Dodge all normal attacks. | 350 |
P-ABILITIES
| Ability Name | Equipment | Effect | AP |
|---|---|---|---|
| Defense↑ | Diamond Armor | Increases you weapon defense. | 150 |
Gallery
Related Forum Threads
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