Quickenings

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Quickenings

The equivalent of Overdrives/Limit Breaks in previous Final Fantasy games, Quickenings are FFXII's "Special Attacks". Quickenings aren't readily available from the beginning of the game, and most of you wont be using them much due to their downsides.... however before we talk about that, lets just talk about how to get them in the first place.

Getting Quickenings

Quickenings are spread all over the License Board, in total there are 18 of them on the board, however each character can only activate 3 of them. Which three they activate makes no difference, however once you activate it on the board for one character it will disappear from the other characters boards.

How they work

Gaining your first Quickening will bring one new change, you will notice that when your MP is full it will start to glow. Your second Quickening will double your MP as well as splitting your MP into two. The third will triple your [original] MP and will split your MP bar further into three parts.

The split in the MP's are called "Mist Cart"'s short for Mist Cartridges, and the Quickenings use certain amounts of Mist Carts to be used. The first Quickening, uses one Cart, second uses two, and the third uses three. Using Quickenings will drain the whole cartridge, meaning that a level 3 Quickening will leave you with 0 MP and so it should ONLY be used in extreme emergencies (preferably near the end of the battles).

How do I do Combo's

When you select a Quickening you will notice on the bottom right hand corner there will be the names of your three characters, and possibly a button (Triangle, Square, X) next to their names. Pressing the button will make that character carry out that particular Quickening themselves. If there's no buttons next to the names, press the R2 button to shuffle the list until the button symbol appears. To make matters worse, as the combo's go up, the time limit you have to choose the next combo goes down.

Fusion Techs

Completing a certain number of level 1/level 2/level 3 quickenings will get you different Fusion Techniques, here's a quick list:


Fusion Name Level 1 Req Level 2 Req Level 3 Req
Inferno 3 0 0
Cataclysm 7 0 0
Torrent 2 3 0
Windburst 0 5 0
Luminescence 0 0 5
Ark Blast 2 2 2
Whiteout 3 3 3
Black Hole 4 4 4

Characters Quickenings

Ashe's Quickenings

NameMist LevelDescription
Northswain's Glow1Triggers light from under to damage one enemy
Heaven's Wrath2Summons powerful holy force to damage one enemy
Maelstrom's Bolt3Attack one enemy with a burst of electrical force


Balthier's Quickenings

NameMist LevelDescription
Fires of War1Casting 6 rays of light to deal damage to one enemy
Tides of Fate2Attacking one enemy using tidal waves
Elements of Treachery3Sending falling meteors upon one enemy

Basch's Quickenings

NameMist LevelDescription
Fulminating Darkness1Using Dark Mist to damage one enemy
Ruin Impediment2Exerting great gravitational force to damage one enemy
Flame Purge3Attack one enemy with a big burning sword

Fran's Quickenings

NameMist LevelDescription
Feral Strike1Giving an enemy a punch of death
Whip Kick2Kicking an enemy sharply causing large damage
Shatterheart3Direct cold air currents upon one enemy causing huge damage

Penelo's Quickenings

NameMist LevelDescription
Intercession1Dance of Death with one enemy
Evanescence2Using air blade to damage one enemy
Resplendence3Attacking one enemy by destroying his/her space dimension

Vaan's Quickenings

NameMist LevelDescription
Red Spiral1Wind picks up one enemy and drop him/her from up high
White Whorl2Giant hurricane deals big damage to one enemy
Pyroclasm3Deals huge damage with energy bullets

Related Forum Threads

Quickenings - Questions - last post by Oni @ Jan 29, 07
Magic or Quickenings? - last post by Mishtram @ Jan 13, 07
quickening combo techinics - last post by vicaris @ Nov 2, 06
Quickenings too powerful? - last post by Just a Shadow @ Nov 5, 06
Quickening Final Spell (Possible Spoiler?) - last post by Stoutly @ Nov 3, 06

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