Shadowseer (The Seer) is a monster and an Elite Mark from Final Fantasy XII.
|Speed||Attack Pwr||Defense||Magic Res||Evasion||Exp|
|None|| Foul Flesh (common)
Maggoty Flesh (uncommon)
Forbidden Flesh (rare)
|Immunities||Achilles, Addle, Berserk, Blind, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Petrify, Poison, Reverse, Sap, Sight Unseeing, Silence, Sleep, Slow, Stop, Syphon, Warp, Wither|
|Attacks/Abilities||Breakart Pentagram, Curse, Darkga, Darkness, Dispelga, Fearga, Flare, Holy, Immobilizega, Invert, Meditate, Scathe, Scourge, Shining Ray, Shock, Slowga|
 Bestiary Entry
GENUS: Rank VI
Being a Seer with the eldritch Power to read the Fate of Men and Kingdoms by the Movements of the celestial Bodies and the Flow of Mist, twisted to a Thing of Evil by a great Flux of umbral Energy.
The Shadowseer may draw on both the Power of Darkness and that of Light, being able to summon both Anima of Shadow and Anima of the Sun at once.
Fearing its evil Will, Montblanc wisely recognized this Mark.
 Hunt Information
|Name||God or Devil?|
|Location||The Pharos at Ridorana/Subterra/Hell's Challenge|
|Petitioner||Montblanc (Rabanastre/The Clan Hall)|
|Reward||20000 gil, Megalixir x2|
Note: You must defeat the optional boss Phoenix in order to reach Shadowseer.
Head into this battle with a good supply of items, including the best available potions and other curative items. Shadowseer will become immune to damage and summon the following creatures that you've faced before (which you must defeat before fighting Shadowseer): Pandaemonium, Slyt, Fenrir, and Phoenix. Feel free to use Quickenings on any of these foes, because Shadowseer will use Fear, which drains your MP.
After defeating all four enemies, Shadowseer's protection against damage will fall and you can begin the battle against it. Use any Quickenings with your remaining MP. Attack Shadowseer with physical attacks and Holy (as MP becomes available). Toward the end of the battle, Shadowseer's defense will increase, so use an Ether or Charge technick to restore some MP. Unleash a Quickening chain to finish this mark off.
See Also: Marks (FFXII)
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