Sin

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FFX Sin.jpg

Sin is a monster from Final Fantasy X that has roamed Spira for 1,000 years with the sole purpose of destruction. The Maesters of Spira spread the rumor that the only way to permanently destroy Sin was to rid the world of all machina. The only way to hold off Sin for a while was to make an ultimate pilgrimage. A Summoner must go to the ruined city of Zanarkand and offer one of their guardians to Lady Yunalesca, an unsent summoner who first defeated Sin. Yunalesca would transform the offered guardian into the Final Aeon with the power to defeat Sin. The Summoner must then fight Sin at the Calm Lands. The shell of Sin would be destroyed by the Final Aeon. Unfortunately the Summoner who called the Final Aeon must provide it with their life force, killing the Summoner. Additionally the guardian who was transformed into the Final Aeon would get possessed by Yu Yevon. After the Final Aeon destroys Sin there is a period of Calm, the time Yu Yevon recreates Sin from the Final Aeon, before wreaking havoc in Spira again.

FFX Sin2.jpg


Contents

[edit] Sinspawn

Sinspawn are creatures that Sin has created, you fight various species of these through the game, the first boss battle is against a Sinspawn. You fight one soon after meeting Yuna and the guardians, another is then fought just after the first battle with Sin, under water, then again twice at Mushroom Rock before a final fight against one alongside Sin.


[edit] Inside Sin

Sin also serves as a location in FFX. Inside Sin there are various creatures, many that look similar to other fiends around Spira and some that are found in Omega Dungeon. You also have a battle against Seymour inside Sin, and of course with Braska's Final Aeon and Yu Yevon.


[edit] Boss Battle

Throughout the game you fight Sin numerous times.


[edit] SS Liki

Sin

Sin is first encountered while the party is on board the SS Liki.


STATS
HP (Ovk) MP AP (Ovk) Gil
2000 (1000) 100 10 (15) 100
Strength Defense Magic Mag Def
1 1 1 1
Agility Evasion Accuracy Luck
6 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
0 0 0 0
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
Immune Immune Immune Immune
Haste Regen Distiller Sensor
Immune Immune 0 0
Scan Demi Delay Eject Provoke Zanmato
0 0 0 Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 1-2 1-2
Weapon Abilities Armor Abilities
Icestrike, Piercing Fire Ward, Ice Ward, Lightning Ward, Water Ward
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop Mana Sphere
Item Steal -
Abilities -



[edit] Strategy

Generally, unless you've spent plenty of time on the Sphere Grid, your attack options are limited. Tidus and Yuna are unable to attack Sin, unless Tidus somehow already has Blitz Ace. Kimahri can only attack with Lancet. Wakka's Blitzball attacks and Lulu's spells are able to reach Sin, as are any of Valefor's attacks.

If you choose to fight Sin with normal characters, it's best to attack some Sinscales. Ideally, you'll have Wakka and Lulu. If you think they might need some extra HP, Yuna can accompany them. Otherwise, Tidus' Cheer makes things easier. Don't kill them all or three more will land on the ship. Sin has no attacks and is not a direct threat to your characters. Once two Sinscales are gone, it's basically about attacking Sin and having adequate HP.

Another option is to summon Valefor. It's best to do it after taking out two Sinscales. Get Valefor attacking Sin until her Overdrive gauge is full; the Sinscale contributes. Finally, unleash an Overdrive on Sin. If his HP is below about 1,050, this should result in an Overkill.


See Also: Sinscale


[edit] Left Fin

FFX Sin Left Fin.jpg

The Left Fin is fought from the deck of the airship as the party attempts to enter inside Sin.


STATS
HP (Ovk) MP AP (Ovk) Gil
65000 (10000) 999 16000 (24000) 10000
Strength Defense Magic Mag Def
30 100 30 50
Agility Evasion Accuracy Luck
20 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune 0 Immune 0
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
0 0 0 0
Haste Regen Distiller Sensor
Immune 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 Immune Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 3-4 1-2
Weapon Abilities Armor Abilities
Piercing, Poisonstrike Poisonproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop HP Sphere
Item Steal Mega-Potion (normal), Supreme Gem (rare)
Abilities Fin Bash, Gravija, Negation



[edit] Strategy

Before even thinking of taking on sin, make sure that you save, and do not use your overdrives until later unless you already have Anime or the Magus Sisters. This is a relatively easy fight as long as you heal after gravity, it shouldn't be too tough, just long if you don't have Anime or are at a high level.


See Also: Bosses (FFX)


[edit] Right Fin

FFX Sin Right Fin.jpg

The Right Fin is fought immediately after defeating the Left Fin.


STATS
HP (Ovk) MP AP (Ovk) Gil
65000 (10000) 999 16000 (24000) 10000
Strength Defense Magic Mag Def
30 100 30 50
Agility Evasion Accuracy Luck
20 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune 0 Immune 0
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
0 0 0 0
Haste Regen Distiller Sensor
Immune 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 Immune Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 3-4 1-2
Weapon Abilities Armor Abilities
Piercing, Stonestrike Stoneproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop Lv. 3 Key Sphere
Item Steal X-Potion (normal), Shining Gem (rare)
Abilities Fin Bash, Gravija, Negation



[edit] Strategy

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See Also: Bosses (FFX)


[edit] Sin's Core

FFX Sin Core.jpg

Sin's Core is fought during the boss battle with Sinspawn: Genais.


STATS
HP (Ovk) MP AP (Ovk) Gil
36000 (3000) 999 18000 (27000) 10000
Strength Defense Magic Mag Def
1 100 30 100
Agility Evasion Accuracy Luck
20 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune 0 Immune 0
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
0 0 0 Immune
Haste Regen Distiller Sensor
Immune 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 Immune Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 3-4 1-2
Weapon Abilities Armor Abilities
Piercing, Slowstrike Slowproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop MP Sphere
Item Steal Stamina Spring x3 (normal), Stamina Spring x4 (rare)
Abilities Blizzard, Core gathers energy, Core is inactive, Fire, Gravija, Negation, Thunder, Water



[edit] Overdrive Sin

Sin's Head

Overdrive Sin is the final battle with Sin, fought on the deck of the airship.


STATS
HP (Ovk) MP AP (Ovk) Gil
140000 (10000) 999 20000 (30000) 12000
Strength Defense Magic Mag Def
30 40 30 40
Agility Evasion Accuracy Luck
30 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune 0 Immune 0
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
0 0 0 0
Haste Regen Distiller Sensor
Immune 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 Immune Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 3-4 1-3
Weapon Abilities Armor Abilities
Darkstrike, Piercing, Silencestrike, Sleepstrike, Slowstrike Silenceproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop Lv. 3 Key Sphere
Item Steal Ether (normal), Supreme Gem (rare)
Abilities Confuse Gaze, Drawn to Sin, Gaze, Giga-Graviton, Petrify Gaze, Zombie Gaze



[edit] Strategy

Overdrive Sin is a really tough fight if you haven't gotten anime, so be prepared with aeons all at overdrive, because it can't be hit melee until you get close enough, and by that time, you have around 2-4 turns (of his) to deal some damage before his overdrive charges up and annihilates you. Make sure that you only use offensive skills, because Sin doesn't have any attacks at all, and his overdrive charges up only on his turn.


See Also: Bosses (FFX)


Related Threads

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Question About Sin (Spoilers) - last post by FFXmaddean @ Jun 12, 2009
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Last edited by Tifabelle on 13 March 2013 at 18:57
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