Sinspawn: Gui

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Index Characters Equipment Side Quests Locations Bestiary
Sinspawn: Gui
FFX Sinspawn Gui.jpg
Location Mushroom Rock

Sinspawn: Gui is an enemy in Final Fantasy X that appears at Mushroom Rock during Operation Mi'ihen.

Contents

[edit] Stats

[edit] Main Body First Fight

STATS
HP (Ovk) MP AP (Ovk) Gil
12000 (800) 30 400 (600) 1000
Strength Defense Magic Mag Def
29 1 20 30
Agility Evasion Accuracy Luck
10 0 100 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
0 Immune Immune Immune
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
Immune 0 0 0
Haste Regen Distiller Sensor
0 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 0 Immune Immune 0 Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 1-2 1-2
Weapon Abilities Armor Abilities
Piercing, Sleepstrike Sleepproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop -
Item Steal Potion
Abilities Demi



[edit] Main Body Second Fight

[edit] Main Body

STATS
HP (Ovk) MP AP (Ovk) Gil
6000 (800) 30 0 (0) 1000
Strength Defense Magic Mag Def
29 1 20 30
Agility Evasion Accuracy Luck
10 0 100 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
0 Immune Immune Immune
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
Immune 0 0 0
Haste Regen Distiller Sensor
0 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 0 Immune Immune 0 Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
255/256 1-2 1-2
Weapon Abilities Armor Abilities
Piercing, Sleepstrike Sleepproof
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop Lv. 1 Key Sphere x3
Item Steal Potion
Abilities Demi



[edit] Head

STATS
HP (Ovk) MP AP (Ovk) Gil
4000 (800) 200 48 (72) 200
Strength Defense Magic Mag Def
1 1 1 1
Agility Evasion Accuracy Luck
15 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune Immune Immune Immune
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
Immune 0 0 0
Haste Regen Distiller Sensor
0 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 0 Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
30/256 1-2 1-2
Weapon Abilities Armor Abilities
Firestrike, Icestrike, Lightningstrike, Piercing, Waterstrike Fire Ward, Ice Ward, Lightning Ward, Water Ward
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop -
Item Steal Potion
Abilities Thunder, Venom



[edit] Arms

STATS
HP (Ovk) MP AP (Ovk) Gil
800 (500) 1 37 (55) 300
Strength Defense Magic Mag Def
1 1 1 1
Agility Evasion Accuracy Luck
0 0 0 15
ELEMENTAL AFFINITIES
Fire Thunder Water Ice Holy
- - - - -
STATUS IMMUNITIES & DEFENSES
Sleep Silence Darkness Petrify Slow Zombie
Immune Immune Immune Immune Immune Immune
Power Break Armor Break Magic Break Mental Break
Immune 0 Immune Immune
Poison
(% dmg/turn)
Doom
(# of turns)
Threaten Death
Immune Immune Immune Immune
Nul Spell Shell Protect Reflect
Immune 0 0 0
Haste Regen Distiller Sensor
0 0 0 0
Scan Demi Delay Eject Provoke Zanmato
0 0 Immune Immune Immune Lv. 4
EQUIPMENT DROP
Drop Ratio Ability Slots Abilities Attached
30/256 1-2 1-2
Weapon Abilities Armor Abilities
Firestrike, Icestrike, Lightningstrike, Piercing, Waterstrike Fire Ward, Ice Ward, Lightning Ward, Water Ward
BRIBE INFORMATION
Gil Required - Items Received -
OTHER INFORMATION
Item Drop -
Item Steal Potion
Abilities -



[edit] Strategy

[edit] First Form

Here is an incredibly difficult battle. However, you are given warning before that you are going into a battle, and there is a merchant nearby. If your Lulu hasn't got the -a spell set, its greatly advised you train her to have them. Also its advised you have Yuna trained reasonably well to power your aeons. At the start of the battle have Tidus, Lulu, and Auron or Wakka on. Have Tidus cast haste on Lulu and cheer. Then change Tidus for Yuna for healing and removing ailments. After a couple of turns the head will move suspiciously, Lulu will suggest using magic on the head. Do so. Have Auron attack the arms whilst Lulu kills the head, this will stop some of the annoying attacks the head performs. After the head is dead have Lulu cast her magic on the body, have Auron Power break the body, and whilst the arms are gone you may want to summon your aeons. It would also be quite a good choice to have got them both to overdrive and also having Yuna's overdrive would be handy also. Grand summon Ifrit, to perform 2 overdrives, after he dies, bring Valefor out to hopefully finish the monster.


[edit] Second Form

This battle is considerably easier than the first (Sinspawn: Gui has 50% of its original HP), mainly due to the help of Seymour and his magic, and obviously the health is half the first battle. Have him cast a Fira spell on the head to kill it in one, then have Auron kill the arms, whilst Seymour kills the body with his spells. Also, this is the only chance in the game to see Seymour's Overdrive, so you may want to attack the arms with Seymour for a while so you can see it. Also just use Yuna to heal Auron and Seymour. It should be a much easier battle even with just 3 characters.


See Also: Bosses (FFX)

Related Threads

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Last edited by Tifabelle on 13 March 2013 at 23:36
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