Status Effects (FFVIII)
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Status effects in Final Fantasy VIII can be either positive or negative effects on a character.
Negative
Poison
Saps a small amount of HP every turn. Use antidote, remedy or esuna to heal.
Darkness
Blind status lowers the accuracy of a character. Heal with eye drops, esuna or remedy.
Confuse
A character attacks friends and foes regardless. Remove by attacking the character to bring them back to their senses.
Berserk
Under berserk status, a character can only attack.
Zombie
Inflicts Undead Status on one character; becomes susceptible to holy and recovery magic/items. (can sometimes be used as a positive effect)
Sleep
Character cant take any action. attack to wake them up, or use alarm clock, esuna or remedy. Alternativly just wait until the sleep wears off.
Silence
Character cant use magic, gfs or draw. cure with remedy, esuna or echo screen.
Petrify
turns one character to stone, removing them from battle. Cure with soft.
All negative status effects can be protected against by junctioning the appropriate magics to Status-Def.
Positive
Limit Break
Using Aura or Aura stone grants Limit break status.
Invincible
Hero, holy war, holy war trial and Rinoa's Invincible Moon limit break temporarily give the party Invincible status, they take no damage while invincible; and any status effects cast; positive or negative; will not hold if cast after becoming invincible. ( the trick is to cast a positive status eg. Aura, Double, Haste etc. before you become invincible, in order to take full advantage of the damage-free period)
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