World of Ruin
World of Ruin is the designation given to the shattered world of Final Fantasy VI. After Kefka Palazzo moves the Warring Triad out of alignment, the World of Balance fragments and shifts to become the World of Ruin.
While the World of Balance was composed mainly of land, and reallocating from one town to another was fairly easy, in the World of Ruin it becomes a bit more difficult. Due to the terrain shapeshifting, massive earthquakes caused the land to split into multiple plates, and transformed various portions of the continents into individual islands. At this point, having access to an airship becomes vital. While walking and chocobo-riding may still be done, it becomes fairly useless. There is still access to all the older locations as there was in the World of Balance, and even some new areas become available. However the mood and tone of the game has completely changed at this point, and the inhabitants of the world become a lot more morbid and eerie.
Some of the rarest and strongest equipment for the party can only be obtained in the World of Ruin, and a few of the strongest Espers can be found. There are also certain items that can only be obtained in their respective world, so once the events lead into the World of Ruin, some items that are only available in the World of Balance can not be obtained.
 World Map
 Solitary Island
A year after the apocalypse, Celes Chere wakes up in a house on this southwestern island. Cid had been caring for her, but after she wakes up, Cid falls ill. If Cid lives, he gives her a raft and sends her on her way. If Cid dies, however, Celes climbs a nearby cliff and attempts suicide. Her efforts fail, but she finds a seagull with Locke's bandana. She then finds a note from Cid telling her about the raft.
 Southern Island
Main Article: Albrook
Albrook survives the apocalypse, and is one of the first destinations that Celes visits. She arrives near Albrook after leaving Solitary Island, and learns of the events of the past year.
Main Article: Tzen
 Phoenix Cave
Phoenix Cave hides the special Phoenix magicite. The party finds Locke inside this cave holding his treasure.
 Kefka's Tower
Kefka's Tower is in the very center of the island, and serves as the final location of the game. An airship is required to enter the tower. The party battles through the tower, and finally encounters Kefka. After defeating Kefka, the tower collapses and Terra leads the party out to safety.
 North Island
Main Article: Narshe
 Narshe Mines
The party can enter the Narshe Mines to find Mog and get him to help in the search. Mog will also point out that there is another who can help them and leads them to Yeti's Cave.
 Yeti's Cave
Yeti's Cave is just through the Narshe Mines, and with Mog's help, the party can recruit Umaro.
 Duncan's Cabin
 Figaro Island
 Figaro Castle
Main Article: Figaro Castle
Figaro Castle gets stuck underground when it is attacked by a monster, and is taken over by escaped prisoners. Edgar assumes a new identity, Gerad, and takes charge of the group. He manages to free the castle with the help of the party. The castle can then be used to travel to the Ancient Castle.
 Ancient Castle
Inside the Ancient Castle, the party can obtain the Odin Esper from his petrified statue. If they continue to explore, they will also find a petrified statue of the castle's old Queen. Engaging the Queen's statue will turn the Odin magicite into Raiden.
 South Figaro Cave
South Figaro Cave still creates a pathway through the mountain range. A new pathway has been revealed, however, that leads the party into the dungeons of the buried Figaro Castle.
 South Figaro
Main Article: South Figaro
When the party returns to the city of South Figaro, they find that it had been attacked by Kefka's Light of Judgment, but the citizens have begun to rebuild.
 Doma Island
 Doma Castle
Doma Castle is the only location on this small patch of land. When the party visits and rests, Cyan Garamonde's overwhelming guilt leads him to dream of an alternate version of castle. After defeating Wrexsoul however, Cyan settles his remorse and the party moves on.
 Veldt Island
The Veldt is its own island in the World of Ruin, still home to many monsters. After the apocalypse, Gau returned to the Veldt and will rejoin the party from here.
 Cave on the Veldt
The Cave on the Veldt is home to thieves who will drop hints on how to reacquire Gau. When the party first enters, Interceptor will appear and lead them to either Relm or Shadow (depending upon the player's choices in the World of Balance).
 Serpent Trench Island
Main Article: Mobliz
Mobliz was one of the few locations hit by Kefka's Light of Judgment. The village's adults all died trying to protect their children, and so the children are all that remain. After the apocalypse, Terra arrived in the village and began to care for the children.
 Serpent Trench
Serpent Trench still connects Mobliz and Nikeah, but is largely above ground now.
Main Article: Nikeah
Nikeah is found at the north end of the island, and still manages to be a prosperous port city. Ships continuously run from Nikeah to South Figaro.
 Cultists' Tower
The Cultists' Tower is home to a group of those that worship Kefka. The tower is quite tall and a special barrier prevents physical attacks from being used within.
 Northwest Island
Main Article: Kohlingen
Kohlingen survives the apocalypse and Setzer Gabbiani's can be recruited back into the party from this village. After Locke finds the Phoenix magicite, returning here will have him use it to revive Rachel.
 Dragon's Neck Coliseum
Main Article: Dragon's Neck Coliseum
Dragon's Neck Coliseum is north of Kohlingen, previously named Dragon's Neck Cabin. Ultros can be found as the receptionist to the Coliseum. If Shadow survived the World of Balance, and was rescued from the Cave on the Veldt, he can be recruited back into the party from Dragon's Neck Coliseum.
The player can engage in various types of one-on-one fights in the Coliseum, betting the party's own items as bets.
 Darill's Tomb
Darill's Tomb is west of Kohlingen. After Setzer's friend, Darill, was killed while racing airships with him, he buried her airship under the tomb. With Setzer's help, the party can recover the Falcon and use it to traverse the World of Ruin.
 Western Island
Main Article: Jidoor
Relm fled to the city of Jidoor after the apocalypse, and can be recruited back into the party from Owzer's house.
Main Article: Maranda
Maranda is still the small town it was prior to the apocalypse. Lola survives, and writes to Cyan who is under the guise of her boyfriend. The party is able to follow her letter from Maranda to Zozo in order to find Cyan.
Zozo exists as it had prior to the apocalypse. The party arrives in Zozo after following a carrier pigeon sent by a woman named Lola.
 Mt. Zozo
Cyan Garamonde has made a home in a Mt. Zozo cave, where he writes to Lola under the name of her deceased lover. He can easily be recruited back into the party.
 Opera House
After the apocalypse, the Opera House is no longer functioning, but still remains on the world map.
 Northeast Island
 Gau's Father's House
Main Article: Gau's Father's House
When the party visits this small house with both Sabin and Gau in the party, Sabin will suggest that the crazy old man living here is Gau's father. After making Gau presentable, they return to the house. Gau's father, however, believes Gau to have been a dream.
 Southeast Island
Main Article: Thamasa
Thamasa remains on the most southeastern island. If the player has viewed all of Shadow's flashbacks, they will learn that he fled to Thamasa after parting ways with Baram.
|Final Fantasy VI Locations|
|World of Balance • World of Ruin|
Albrook • Dragon's Neck Coliseum • Figaro Castle • Gau's Father's House • Jidoor • Kohlingen • Maranda • Mobliz • Narshe • Nikeah • Returner Hideout • South Figaro • Thamasa • Tzen • Vector
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