Final Fantasy VII

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Final Fantasy VII
Box Art
Alternative Title(s): FFVII
Developer(s): Square
Publisher(s): Square, Sony Computer Entertainment, Eidos Interactive
Series: Final Fantasy
Native Resolution:
Platform: Playstation
Release Date(s): Playstation
*[JP] January 31, 1997
*[NA] September 3, 1997
*[EU/AUS] November 14, 1997
*[NA] June 24, 1998
Genre(s): Role Playing Game (RPG)
Mode(s): Single Player
Rating(s): Playstation
ESRB: T, ELSPA: 11+,
PEGI: 12+, OFLC: G8+
Media: 3 CD-ROMs (PS)
4 CD-ROMs (PC)


[edit] Plot

Main Article: Plot (FFVII)

Final Fantasy VII explores the world through the eyes of Cloud Strife. As the main protagonist of the story, Cloud starts the game claiming to be a ex-SOLDIER 1st Class. Events that happened in his past causes him to become a mercenary and join with the eco-group AVALANCHE. As Cloud travels with AVALANCHE, fighting Shinra and chasing after his arch-rival Sephiroth, Cloud's stories of his misty past becomes more and more sketchy to another person who witnessed Cloud's life changing events - his childhood friend Tifa Lockhart. Eventually, it is revealed that Cloud's memories are mixed with another figure from his past, Zack, his best friend when he was with Shinra. Cloud then shakes off his "Cloud Fair" persona, and tells the real story of his past.

[edit] Gameplay

Final Fantasy VII, like previous installments, sticks to the tradition of having three main modes: A world map, field maps, and a battle screen. The world map is a scaled down version of the fictional world in which the characters live, it is used to navigate between different places. The world map can be travelled on by foot, or a number of vehicles which can be used to make journeys quicker or reach places that are otherwise, inaccessible. The field maps are pre-rendered and two dimensional, they show the locations such as towns or forests more closely than that of which you will find on the world map. The battle screen is a three dimensional area which closely resembles the area in which the player is in. The player commands the characters in battles against enemies that are controlled by the computer.

The character models are quite deformed on the field and world map but have a much more realistic appearance in battle. Final Fantasy VII was the first in the series to use fully rendered polygons rather than the traditional sprites.

Progression through the game is taken slowly, the player gets the hang of multiple important aspects of the game over time rather than being thrust into many situations at once. The storyline progress relies on scripted events and pre-rendered cut scenes that help explain the story better.

[edit] Battle System

Combat in Final Fantasy VII remains largely unchanged from previous titles, it uses the same Active Time Battle system that was first used in Final Fantasy IV. A large change was the ability to only be able to use three characters in battle at a time while previous games had allowed four or five characters in battle at the same time.

A lot of the combat in Final Fantasy VII revolves around the use of Materia, magical orbs that are placed in the weapons and armor of the characters. The types of Materia can be distinguished by its color, and allows the characters access to Magic, Summons, and other useful abilities. Materia alters stats of characters (it can raise Max MP but lower Max HP), so it is a good idea to spread Materia out amongst the characters evenly.

An important part of Final Fantasy VII's combat is the "Limit Break". A Limit Break is a special attack unique to a character, as the character takes damage in battle, their Limit Break bar increases, once it is filled, the 'Attack' command is replaced by the 'Limit' command and the player can initialize it. Limit Breaks can be upgraded by using one a certain number of times and the next level can be reached if that character has killed a certain number of enemies. Nearly all character learn their final Limit Break by receiving an item that when their second from last Limit has been reached, can be used to teach them their final Limit Break. The Limit Break is similar in many ways to Final Fantasy VI's 'Desperation Attacks'

[edit] Characters

[edit] Additional Information

Final Fantasy VII has a rich history of support for recreation or re-release onto a new console, with new graphics or updated game mechanics now possible with modern technology. However, as recently as May 16, 2012, character designer and iconic Square-Enix employee Tetsuya Nomura has stated that he has no interest in such a project.

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Last edited by Tifabelle on 8 February 2013 at 11:52
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