Soul Break

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Index Characters Equipment Bestiary Events
Soul Break Gauge

Soul Break is a gameplay element in Final Fantasy Record Keeper that is similar to the Limit Break seen in other Final Fantasy games. Each character has a unique, default Soul Break attack. However, there are some special Soul Breaks that can be used when equipped with a specific weapon or piece of armor.

The Soul Break gauge is divided into three segments. Most Soul Breaks only require one segment to be filled in order to execute, but some special Soul Breaks require two segments. The gauge fills each time a party member takes damage.

When a Roaming Warrior is summoned, they will use the Soul Break that their player has assigned to them.


Image Name Effect Target Segments Used By Acquired
Judgment Grimoire.png Judgment Grimoire Call forth a giant sword to strike all targets. All 1 Tyro default
Healing Grimoire.png Healing Grimoire Restore HP to the party. All 2 Tyro equip Healing Grimoire
Sentinel's Grimoire.png Sentinel's Grimoire Call forth an enormous shield to protect the party. All 1 Tyro equip Sentinel's Grimoire
Double Attack.png Double Attack I Attack twice in quick succession. Single 1 Warrior default
Double Attack.png Double Attack II Attack twice in quick succession. Single 2 Warrior equip Dual Tomahawk (III)
Darkbolt.png Darkbolt Deal dark magic damage to one target. Single 1 Black Mage default
Magic Signet.png Magic Signet Temporarily increase the user's Magic. Self 1 Black Mage equip Light Rod (III)
Prayer.png Prayer Restore a very small amount of HP to the party. All 1 White Mage default
Divine Signet.png Divine Signet Temporarily increase the user's Mind. Self 1 White Mage equip Light Staff (III)
Steady Shot.png Steady Shot I Fire an unerring shot. Single 1 Ranger default
Steady Shot.png Steady Shot II Fire an unerring shot. Single 1 Ranger equip Killer Bow (V)
Valor Minuet.png Valor Minuet I Temporarily increase party's Attack. All 1 Bard default
Valor Minuet.png Valor Minuet II Temporarily increase party's Attack. All 2 Bard equip Madhura Harp (III)
Knight's Shield.png Knight's Shield I Raise user's Defense for a short time. Self 1 Knight default
Knight's Shield.png Knight's Shield II Raise user's Defense for a short time. Self 1 Knight equip Diamond Helm (III)
Doublecast Fire.png Doublecast Fire Cast Fire twice in a row. Single 1 Red Mage default
Doublecast Thunder.png Doublecast Thunder Cast Thunder twice in a row. Single 1 Red Mage Feathered Hat (III)
Call.png Call I Call a random summon to your aid. Single 1 Summoner default
Call.png Call II Call a random summon to your aid. Single 1 Summoner equip Gaia Vest (III)
Critical I.png Critical I Launch an all-or-nothing attack. Single 1 Gladiator default
Copy Image I.png Copy Image I Evade one physical attack directed at the user. Self 1 Ninja default
Class Change.png Class Change Raise user's Attack, Defense, Magic, and Resistance. Self 1 Warrior of Light default
Shining Wave.png Shining Wave Attack one target with a wave of light. Single 1 Warrior of Light equip Sun Blade (I)
Fists of Fury.png Fists of Fury Deal physical damage to one target. Single 1 Josef default
Noble Sacrifice.png Noble Sacrifice KO self to significantly raise allies' Attack. All 1 Josef equip Giant's Gloves (II)
Hidden Potential.png Hidden Potential Raise user's Attack, Defense, Magic, and Resistance. Self 1 Gordon default
Spear Master.png Spear Master Deal physical damage to one target. Single 1 Ricard default
Mark of the Warrior.png Mark of the Warrior Raise user's Attack for a short time. Self 1 Luneth default
Advance.png Advance Raise user's Attack while lowering Defense. Self 1 Luneth equip Tyrfing (III)
Mass Shell.png Mass Shell Give the party Shell. All 1 Arc default
Martial Arts.png Martial Arts Raise user's Attack and Accuracy. Self 1 Refia default
Blood Weapon.png Blood Weapon Steal HP from one target. Single 1 Cecil, Dark Knight default
Darkness.png Darkness Deal damage to all enemies and user. All 1 Cecil, Dark Knight equip Dark Sword (IV)
Dark Cannon.png Dark Cannon Heavily damage one target and the user. Single 1 Cecil, Dark Knight equip Dark Armor (IV)
Rampart.png Rampart Temporarily increase party's Defense and Resistance. All 1 Cecil, Paladin default
Sentinel.png Sentinel 'Temporarily attract single-target physical attacks. Self 1 Cecil, Paladin equip Lustrous Shield (IV)
Radiant Wings.png Radiant Wings Launch three successive attacks, dealing holy damage to random targets. Single 1 Cecil, Paladin equip Mythgraven Blade (IV)
Double Jump.png Double Jump A powerful attack on one target. Single 1 Kain default
Lancet.png Lancet Steal HP from one target. Single 1 Kain equip Blood Lance (IV)
Summon Eidolon I.png Summon Eidolon I Summon Chocobo. All 1 Rydia default
Summon Eidolon II.png Summon Eidolon II Summon Shiva. All 1 Rydia equip Ice Whip (IV)
Mass Regen.png Mass Regen Grant Regen to all allies. All 1 Lenna default
Divine Signet.png Royal Devotion Revive and fully restore one KO'd ally. Single 1 Lenna equip Healing Staff (V)
Trance Attack.png Trance Attack Enter Trance and deal physical damage to one target. Single 1 Terra default
Trance Fira.png Trance Fira Enter Trance and cast fire elemental magic on all targets. All 1 Terra equip Enhancer (IV)
Sneak Attack.png Sneak Attack Strike from the back row with no penalty. Single 1 Locke default
Mirage Dive.png Mirage Dive Attack and Slow all targets. All 1 Locke equip Rising Sun (VI)
Magic Shield.png Magic Shield Raise party's Resistance for a short time. All 1 Celes default
Runic Blade.png Runic Blade Absorb offensive black magic to restore ability uses. Self 1 Celes equip Soul Sabre (VI)
Bushido Fang.png Bushido Fang Deal physical damage to one target. Single 1 Cyan default]]
Bushido Flurry.png Bushido Flurry Deal four attacks to random targets. Single 1 Cyan equip Kiku-ichimonji (VI)
Auto Crossbow.png Auto Crossbow Deal ranged damage to all targets. All 1 Edgar default
Bioblaster.png Bioblaster Deal physical poison damage to all targets and Poison them. All 1 Edgar equip Partisan (VI)
Raging Fist.png Raging Fist Deal physical damage to one target. Single 1 Sabin default
Rising Phoenix.png Rising Phoenix Deal physical fire damage to all targets. All 1 Sabin equip Kaiser Knuckles (VI)
Sonic Break.png Sonic Break Unleash three rapid sword slashes. Single 1 Cloud default
Braver.png Braver Unleash a powerful attack on one target. Single 1 Cloud equip Buster Sword (VII)
Cross Slash.png Cross Slash Damage and Paralyze one target. Single 1 Cloud equip Hardedge (VII)
Seal Evil.png Seal Evil Stop and Silence all targets. All 1 Aerith default
Healing Wind.png Healing Wind Restore some HP to the party. All 1 Aerith equip Guard Stick (VII)
Beat Rush.png Beat Rush Unleash a flurry of punches on one target. Single 1 Tifa default
Somersault.png Somersault Deliver an acrobatic kick to one target. Single 1 Tifa equip Grand Glove (VII)
Oblivion.png Oblivion Deliver a lightning-quick sword slash. All 1 Sephiroth default
Hell's Gate.png Hell's Gate Unleash a deadly dive from above. All 1 Sephiroth equip Masamune (VII)
Shadow Flare.png Shadow Flare Damage and have a moderate chance to Blind all targets. All 1 Sephiroth equip One-Winged Angel (VII)
Sled Fang.png Sled Fang Deal physical damage to one target. Single 1 Red XIII default
Lunatic High.png Lunatic High Give the party Protect and Haste. All 1 Red XIII equip Diamond Pin (VII)
Blade Flurry.png Blade Flurry Deal three successive attacks to random targets. Single 1 Squall default
Rough Divide.png Rough Divide Unleash a powerful attack on one target. Single 1 Squall equip Revolver (VIII)
Angelo Cannon.png Angelo Cannon Deal ranged damage to one target. Single 1 Rinoa default
Angel Wing Bolt.png Angel Wing Bolt Unleash a barrage of magical lightning bolts at random targets. Single 1 Rinoa equip Valkyrie (VIII)
Normal Ammo.png Normal Ammo Fire successive shot attacks. Single 1 Irvine default
Fast Ammo.png Fast Ammo Fire ten successive shot attacks. Single 1 Irvine equip Valiant (VIII)
Electrocute.png Electrocute Deal magic lightning damage to all targets. All 1 Quistis default
Maser Eye.png Maser Eye Deal magic non-elemental damage to all targets. All 1 Quistis equip Sleipnir's Tail (VIII)
Wall.png Wall Give one ally Protect and Shell. Single 1 Selphie default
Trabia's Light.png Trabia's Light Restore HP to all allies. All 1 Selphie equip Morning Star (VIII)
Song of Memories.png Song of Memories Raise party's Attack. All 1 Garnet default
Ramuh FFRK Soul Break.png Ramuh Summon Ramuh, dealing heavy magic lightning damage to all targets. All 1 Garnet equip Storm Staff (IX)
Focus Magic.png Focus Magic Temporarily raise user's Magic. Self 1 Vivi default
Doublecast Venom.png Doublecast Venom Deal two successive magic poison attacks. Single 1 Vivi equip Oak Staff (IX)
Delay Attack.png Delay Attack Attack and Slow one target. Single 1 Tidus default
Spiral Cut.png Spiral Cut Unleash a powerful attack on all targets. All 1 Tidus equip Brotherhood (X)
Grand Summon I.png Grand Summon I Summon Valefor. All 1 Yuna default
The Sending.png The Sending Deal magic holy damage to all targets. All 1 Yuna equip Magistral Rod (X)
Element Reels.png Element Reels Deal water elemental damage to all targets. All 1 Wakka default
Status Reels.png Status Reels Damage and decrease an enemy's Defense and Resistance. Single 1 Wakka equip Official Ball (X)
Seed Cannon.png Seed Cannon Deal ranged damage to one target. Single 1 Kimahri default
Fires of War.png Fires of War Deal physical damage to all targets. All 1 Balthier default
Tides of Fate.png Tides of Fate Deal physical water damage to all targets. All 1 Balthier equip Ras Algethi (XII)
Feral Strike.png Feral Strike Deal damage to one target. Single 1 Fran default
Whip Kick.png Whip Kick Deal damage to one target and reduce its Defense and Resistance. Single 1 Fran equip Loxley Bow (XII)
Mediguard.png Mediguard Grant Regen and Protect to user. Self 1 Snow default
Froststrike.png Froststrike Deal water damage to one target. Single 1 Snow equip Wild Bear (XIII)
Deshell.png Deshell Deal magic damage to all targets and lower their Resistance. All 1 Vanille default
Deprotega.png Deprotega Deal magic damage to all targets and lower their Defense. All 1 Vanille Binding Rod (XIII)
Earthquake.png Earthquake Deal magic earth damage to all targets. All 1 any equip Gaia Blade (II)
Dark Shot.png Dark Shot Deal physical dark damage to one target. Single 1 any equip Dark Helm (IV)
Slowing Strike.png Slowing Strike Damage and have a moderate chance to Slow one target. Single 1 any equip Wind Spear (IV)
Bladestorm Flames.png Bladestorm Flames Deal physical fire damage to all targets. All 1 any equip Flame Sword (IV) or Heat Lance (X)
Blinding Shot.png Blinding Shot Damage and sometimes Blind one target. Single 1 any equip Hawkeye (VI)
Lightning Slash.png Lightning Slash Deal lightning elemental combat damage to all targets. All 1 any equip Thunder Blade (VI)
Mystic Prayer.png Mystic Prayer Restore a small amount of HP to the party. All 1 any equip Mystery Veil (VI)
Bladestorm Rain.png Bladestorm Rain Deal physical water damage to all targets. All 1 any equip Murasame (VII)
Light of Ruin.png Light of Ruin Deal magic holy damage to all targets. All 1 any equip Full Metal Staff (VII)
Stunner.png Stunner Damage and have a moderate chance to Stop one target. Single 1 any equip Shark (VII)
Veil of Protection.png Veil of Protection Give the party Protect. All 1 any equip Gold Armlet (VII) or Kaiser Shield (XII)
Cyclone.png Cyclone Deal magic wind damage to all targets. All 1 any equip Fujin's Chakram (VIII)
Darkest Cut.png Darkest Cut Damage all targets and the user. All 1 any equip Betrayal Sword (VIII)
Veil of Annulment.png Veil of Annulment Give the party Shell. All 1 any equip Minotaur Plate (VIII) or Emerald Bracer (X)
Mending Touch.png Mending Touch Revive one KO'd ally. Single 1 any equip White Robe (IX)
Engulfing Flames.png Engulfing Flames Deal magic fire damage to all targets. All 1 any equip Black Robe (IX)
Sonic Buster.png Sonic Buster Deal three consecutive attacks to random targets. Single 1 any equip Soldier's Sabre (X)
Blessing of Spira.png Blessing of Spira Remove all debuffs from one ally. Single 1 any equip Monk Robe (X)
Rend Weapon.png Rend Weapon Damage and reduce the Attack of all targets. All 1 any equip Gladius (XII)
Cerulean Shock.png Cerulean Shock Deal physical water damage to all targets. All 1 any equip Viking Coat (XII)
Thunder Trap.png Thunder Trap Deal magic lightning damage to one target and Paralyze it. Single 1 any equip Hunter's Rod (XIII)
Meteorite.png Meteorite Deal magic non-elemental damage to all targets. All 1 any equip Behemoth Knife
Last edited by Tifabelle on 1 August 2015 at 02:02
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