The Better Half

Header FF14.png
Index Characters Equipment Races Disciplines Bestiary
(Lv. 50) The Better Half
Issuing NPC House Fortemps Manservant
Location The Pillars - Fortemps Manor (11-11)
Type MSQ.png Main Scenario
Level 50
Unlocks MSQ.png Onwards and Upwards
MSQ.png Over the Wall
SQ.png Beloved the Builder
SQ.png Colder Nights
SQ.png Dinner for Four
SQ.png Drinking the Pain Away
SQ.png Go West, Craftsman
SQ.png Inscrutable Tastes
SQ.png Landing a Stable Job
SQ.png No Longer Collectable
SQ.png Remembering Ishgard
SQ.png Well Laid Plans
Requirements MSQ.png Taking in the Sights
The Better Half is a Main Scenario quest in the Final Fantasy XIV: A Realm Reborn expansion, Final Fantasy XIV: Heavensward. It can be unlocked by completing the quest "Taking in the Sights" at level 50.

[edit] Information


default 48,000 default 517

Optional Items

Rainbow Cap of Aiming.png High Quality Rainbow Cap of Healing.png High Quality Rainbow Cap of Casting.png High Quality Allagan Silver Piece.png x5

Your guide is eager to continue your tour of Ishgard.


  • Speak with Gibrillont in the Forgotten Knight.
  • Speak with Edmont in Fortemps Manor.
  • Speak with Alphinaud.

[edit] Journal

While you are discussing where next to visit, a passerby jeers at Alphinaud, challenging him to visit the Forgotten Knight─a local tavern, by the sound of things─if he wishes to see how the “better half” live. His interest piqued, Alphinaud decides to accept the man's invitation, hoping to learn something of recent events. Speak with Gibrillont, the proprietor of the establishment, and see if there is merit to Alphinaud's plan.

The Forgotten Knight serves two very different classes of customer: the relatively affluent knights and merchants who frequent the upper floor, and the lowborn residents of the Brume who prefer the more affordable fare served downstairs. It would seem the stark division between these two clienteles reflects the divisions beyond the tavern's walls─as the differing experiences of the high and lowborn during the recent wyvern attack make plain. While the Pillars' defenses were fortified, the Brume and its residents were left to bear the brunt of the Dravanians' fury. A troubling thought indeed... Sensing that the tavern might be just the place to glean useful information─perhaps even some word of the missing Scions' whereabouts─Tataru proposes that she stay behind and ingratiate herself with the regulars. Leave your gregarious friend to her gossip, and return with Alphinaud to Fortemps Manor and the count, who is doubtless eager to hear your impressions of the city.

The scars left by the recent Dravanian attack have not escaped Alphinaud's notice, and Edmont admits that there is much work yet to be done. Sensing the implication, Alphinaud offers the Scions' services, and the count hesitantly but graciously accepts─unlike his two sons, who greet your proposal with a mixture of indignation and mirth. Scolding them for their impropriety, he turns to you once more, and asks that you lend them each a helping hand with their duties.

The count has taken a tremendous risk in granting the Scions his protection, and only by publicly serving Ishgard can you hope to silence his opponents' objections. However, Alphinaud believes that this arrangement may yet benefit the Scions in unexpected ways, such as inviting contact with people outside Ishgard who might feasibly know something of your missing comrades' whereabouts. While he and Tataru focus their efforts on that task, he implores you to see to the young lords' needs, reaffirming that your efforts to further the goals of others will inevitably further the goals of the Scions.

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