Vinuskar is a boss battle from Final Fantasy XII that is located in the Stilshrine of Miriam.
|Speed||Attack Pwr||Defense||Magic Res||Evasion||Exp|
|None|| Knot of Rust (common)
Thief's Cuffs (uncommon)
Damascus Steel (rare)
|Immunities||Achilles, Addle, Berserk, Blind, Charm, Confuse, Death, Disable, Disease, Doom, Gravity, Immobilize, Lure, Numerology, Oil, Petrify, Poison, Reverse, Sap, Sight Unseeing, Silence, Sleep, Stop, Syphon, Warp, Wither|
|Attacks/Abilities||Slow, Break, Crown, Gnaw, Lunge, Sword Dance|
 Bestiary Entry
CLASSIFICATION: Manufacted Dragon
Being a manufacted dragon of iron, set as guardian to a shrine where the followers of the ancient goddess Miriam once came to worship.
Though an eerie iron mask covers the three portions of its head, none alive know its meaning or purpose.
Nor is it known who created it, and in what age. The one thing we do know is that we no longer possess the knowledge necessary to manufact such a creature.
Its important to note that your characters need to go into this battle wearing light or mystic armor. Vinuskar has a magnetic field on the battlefield that will slow down any characters wearing heavy armor. Vinuskar will cast Slow making matters worse. On a good note, Vinuskar is fairly slow itself so you should be able to get in some good physical attacks. Make sure to protect against other status effects, because this boss may also cast other spells as well. It has a special attack called Sword Dance which is a multi-sword physical attack. Wait until this boss' health is below 50% to unleash a Quickening chain.
See Also: Bosses (FFXII)
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