World Map (FFVIII)

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Index Characters Equipment Side Quests Locations Bestiary

The unnamed world of Final Fantasy VIII is relatively large and lush. One continent, Galbadia, is slightly more arid, while another, Trabia, is rather icier.

Technology flourishes in an era where advancement is almost at its prime. The demographics of the world have no set province with an advantage over the other as they all appear to have access to the same types of facilities - apart from the mysterious and xenophobic Esthar.


The world is comprised of five main continents, with a large expanse of ocean separating them all. There are also a number of islands.

Trains are a fast and easy way of getting from place to place

Common forms of transport are motor vehicles, trains. Airships are not utilised by the general public, nor is the common Chocobo (who is actually seen to be quite a rare sight).

Politically, the largest players would be Galbadia and Esthar. However, since the Sorceress War, when Esthar attempted to conquer the globe, they have retreated. No one is known to have visited or left Esthar in years.

Since the war, the Galbadian Empire (lead from Deling City, renamed for the new president) has worked on taking over their continent. They have controlled Timber for years - leading to a very active Timber Liberation front - and, as the game begins, have begun to attack nearby Dollet.

[edit] World Map

The World of Final Fantasy VIII

[edit] Balamb Continent

[edit] Balamb Garden

Balamb Garden

Main Article: Balamb Garden

Balamb Garden is mercenary military facility that specializes in training young people to become warriors-for-hire known as SeeD. The Garden is a self-sufficient facility housing its own vehicle garage, cafeteria, library, training facility, medical center, dormitories and other similar facilities. It is built from old Centra ruins and later it becomes known that the Garden is mobile.

Balamb Garden was founded by Cid and Edea Kramer, and is run by Cid at the start of the game. It is the home of many SeeD candidates including Squall Leonhart, Quistis Trepe, Zell Dincht, and Seifer Almasy, among others.

[edit] Fire Cavern

The natural lava cavern to the east of Balamb Garden has often been a place to test the endurance of SeeD Candidates looking to enter into the ranks of SeeD Cadets.

The heat is almost unbearable within the cave, and it is said that the Guardian Force Ifrit houses himself within the fiery maw of the deepest pits of the cavern.

[edit] Balamb

Balamb Town

Main Article: Balamb Town

The quiet ocean town of Balamb is the home to many of the parents of the students of Balamb Garden, including Zell Dincht's mother. Due to its isolation and proximity to Balamb Garden, it is rare that the township ever gets caught up in the political games played by the larger nations of the world. A train line connects Balamb to the main continent, whilst the small port also afford the visit of sea travellers from time to time.

[edit] Galbadian Continent

[edit] Dollet


Main Article: Dollet

Dollet is a small dukedom run by a governing political faction that is known most commonly for the old communication tower that sits upon the hill above the town. This communication tower is significant in the fact that it is the only means of broadcasting over the air and thus is the main reason for the invasion of Dollet by the Galbadian army. The SeeD candidates are sent in to Dollet to clear Galbadian soldiers from the town square as part of their final test.

[edit] Timber

Timber is the town that lost a war and is now under Galbadian occupation. Named for the lush vegetation and forests that once surrounded the location, Timber is now a docile place where people hide in the darkness, waiting for the town to be liberated. It is home to many small anti-Galbadian factions, none of which are incredibly active except the Forest Owls led by Rinoa Heartilly.

[edit] Galbadia Garden

Counter part to Balamb Garden, Galbadia Garden teaches its students the art of war before enlisting them into the Galbadian military as soldiers. The facility is held to a much more strict and tighter schedule with little room for pleasure. This facility holds machinery that can advance the abilities of the soldiers that use them. For example, motorcycles and mobile air units. It was at first run by headmaster Marlene before he was ousted by Sorceress Edea.

[edit] Deling City

Main Article: Deling City

Deling stands as the capital of Galbadia and the home of its president, Vinzer Deling. It is a large lively town that is designed with wide streets in mind for parades and entertainment. Small piano bars can be found among the streets, one of which Julia Heartilly used to play. Deling is the home of Rinoa Heartilly and her father, General Caraway

[edit] Winhill

Main Article: Winhill

Winhill is a small Galbadian settlement that is too far away from the main front to be concerned with war and fighting. Winhill exists as a small farming community whose main trade is flowers. It was once home to Laguna, Raine, and Ellone.

[edit] Tomb of the Unknown King

Not many people know, or understand who this tomb belongs to. However, one common point of interest that has been found is that the ancient stone seems to turn the unwary traveller around in circles. It has been known to be a place where treasure hunters go and never return. It is also where the Guardian Force, Brothers, is rumoured to be found.

[edit] D-District Prison

The desert prison sitting out in the middle of an expansive waste of sand is where all those that defy Vinzer Deiling are sent. It is a secured facility with torture chambers and small pod like cells that slowly cave in the mind of those most claustrophobic. The actual facility can be set to drill into the sand and become an underground facilty where the highest point remains above ground, or as a standing tower. Switching between the two has often thrwated the attempted escape of prisoners that may have escaped their cells and evaded the guards.

[edit] Missile Base

The missile base is a high tech facility housing explosive warheads that ensure that Galbadia hold control over the world. The targetting system of the missiles is so accurate, it would be difficult to deter them once activated.

[edit] Trabia Continent

[edit] Trabia Garden

Located to the north of the eastern continent, Trabia Garden could possibly be considered to be as remote as Balamb Garden. Specializing more in creative genius, the facility tends to produce students of a more creative than academic nature. This unfortunately could be the reason as to why it could potentially be seen as the weakest of the three Gardens, and perhaps the easiest to eliminate should the need arise.

[edit] Shumi Village

Lying deep within the crux of the earth, Shumi Village is the home of the wise Shumi Tribe. Void of natural light, the caves are lit instead by stunning gems. The Shumi are known to be expert artisans and it is rumored that they played a hand in the design of all three Garden facilities.

[edit] Centra Continent

This large, barren continent is located in the south of the world map. Centra was once a prosperous civilization until it was destroyed by the natural phenomenon, the Lunar Cry around 90 years ago. Its only remaining features are Edea's Orphanage and the Centra Ruins, the temple of the GF Odin.

[edit] Edea's Orphanage

Resting on the continent below the ruined Centra island, Edea's Orphanage was once a place where lost children could live with an amazing matron that was both wise and kind. Surrounded by flowering fields and verdant grass, the orphanage was once a beautiful place until it was deserted. Now it is but a shadow of what it used to be - unoccupied and empty with only the memories remaining.

[edit] Cactuar Island

A small remote island being home to the cactus like monster known as the Cactuar. It is also said that on this desert island, one may be lucky enough to encounter the Jumbo Cactuar.

[edit] Esthar Continent

[edit] Esthar

Main Article: Esthar City

Esthar is the largest city in the known world. It is also the most remote as it uses it's technical flair to hide itself away from the rest of the world with the use of expertly crafted mirrors that refract the light of the sun to make it appear as though there is nothing in the middle of a wasteland.

[edit] Lunar Gate

The Lunar Gate is the access to the Moon Base. Large tube like projectiles shoot in a similar fashion to a pistol, small pods into space within the blink of an eye.

[edit] Sorceress Memorial

The Sorceress Memorial is a highly regarded facility that is capable of containing a Sorceress so that she can not use her powers for her own gain. It was designed by Dr. Odine with the help of Laguna Loire in order to rid Esthar of Sorceress Adel's tyranny.

[edit] Tear's Point

Tear's Point is a large altar with hundreds of statues set around it fashioned in the shape of a Sorceress as an ode to their power. It was designed to be the station of the crystal pillar housed in the Lunatic Pandora which has the power to attract the Lunar Cry to its location.

[edit] Other Locations

[edit] Fisherman's Horizon

Main Article: Fisherman's Horizon

Fisherman's Horizon is small remote fishing and salvage community comprising of pacifists. The community is linked through the teachings of Mayor Dobe, and they will refuse to have part in any war.

[edit] Deep Sea Research Centre

Ruins of a once prosperous deep ocean research centre can be found if one travels by sea to the south-west of the Galbadian continet. Not much is know about the research that was once conducted here as the ruins remain locked and uninhabitable.

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Last edited by on 10 March 2018 at 08:15
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